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11 commits

Author SHA1 Message Date
611f048e94 Don't call unwrap() in BootData 2024-04-15 18:02:17 -04:00
51e8749b2d Fold free-standing is_valid() function into BootData 2024-04-15 18:00:42 -04:00
b210782af0 Don't use println 2023-11-10 17:25:53 -05:00
c41f17a126 Improve the lackluster BootData documentation 2023-09-22 17:56:33 -04:00
2000b978b3 Ensure compliance with REUSE, add to CI 2023-08-06 08:25:04 -04:00
d9e79e563a Reformat code 2022-08-16 11:52:07 -04:00
6f9b5c59d7 Fix misc warnings 2022-08-09 23:39:15 -04:00
59913434e6 Read boot version 2022-08-09 23:17:19 -04:00
e172433b00 Propagate patch errors for BootData too 2022-08-09 21:53:20 -04:00
18322a13d2 Handle patching error handling better
* Move PlatformId to common module.
* Platform id is no longer hardcoded to win32.
* Parse apply options correctly.
* Parse target info better, use more native structures.
* All errors are now handled properly, and propagated up.
* Added a new Region enum.
* Added todo!() to all unhandled patching branches.
* Paths are now built using PathBuf instead of format!().
* process_patch function is no longer accessible, now you have to use
the function found in GameData and BootData.
2022-08-09 21:51:52 -04:00
389c3fe00b Add initial files 2022-07-19 19:29:41 -04:00