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9 commits

Author SHA1 Message Date
6554dee2f1 Decompress and return rgba data for textures 2022-08-11 15:03:12 -04:00
0210479fd3 Parse texture attribute and formats 2022-08-11 09:23:15 -04:00
214e5495fe Properly set bone parenting Skeleton::from_skel, export bone transforms 2022-08-10 14:52:11 -04:00
3bd6fbf9c3 Enable support for writing the file info format
This is the first step in enabling write support for a format! I wanted
to see how binwrite works with one of the game's simplest formats.
2022-08-06 21:16:09 -04:00
c02a2243be Update dependencies 2022-08-06 18:30:00 -04:00
2a1638e6da Explicitly use half 1.0, since that's what criterion uses too
It's not that big of a deal, we just use one small part of the half
library. This is to appease cargo deny of course :-)
2022-08-06 18:22:27 -04:00
1c72bc6da5 Add beginnings of skeleton parsing support
Now we support TexTools skel files, alongside the usual Havok packfiles.
Neither one has complete support (yet) but I'm exploring libraries to
accomplish them.

The dependencies are now commented to describe their usage and future
plans.
2022-08-06 18:15:33 -04:00
aeed62fb4c Implement MDL parsing
The actual vertex output is untested, but the headers parse fine it
seems. A lot of this is ported straight from C++, so more refactoring
is expected.
2022-07-28 14:11:02 -04:00
389c3fe00b Add initial files 2022-07-19 19:29:41 -04:00