use binrw::binread; #[binread] #[br(repr(u8))] #[repr(u8)] /// The language the game data is written for. pub enum Language { /// Used for data that is language-agnostic, such as item data. None, /// Japanese language. Japanese, /// English language. English, /// German language. German, /// French language. French, /// Chinese (Simplified) language. ChineseSimplified, /// Chinese (Traditional) language. ChineseTraditional, /// Korean language. Korean, } /// Returns the shorthand language code for `language`. For example, English becomes "en". pub fn get_language_code(lang: &Language) -> &'static str { match &lang { Language::None => "", Language::Japanese => "ja", Language::English => "en", Language::German => "de", Language::French => "fr", Language::ChineseSimplified => "chs", Language::ChineseTraditional => "cht", Language::Korean => "ko" } }