// SPDX-FileCopyrightText: 2023 Joshua Goins // SPDX-License-Identifier: GPL-3.0-or-later #![allow(clippy::needless_range_loop)] use std::io::{Cursor, Read, Seek, SeekFrom}; use crate::ByteSpan; use binrw::binrw; use binrw::BinRead; use bitflags::bitflags; use texture2ddecoder::{decode_bc1, decode_bc3, decode_bc5}; // Attributes and Format are adapted from Lumina (https://github.com/NotAdam/Lumina/blob/master/src/Lumina/Data/Files/TexFile.cs) bitflags! { #[binrw] struct TextureAttribute : u32 { const DISCARD_PER_FRAME = 0x1; const DISCARD_PER_MAP = 0x2; const MANAGED = 0x4; const USER_MANAGED = 0x8; const CPU_READ = 0x10; const LOCATION_MAIN = 0x20; const NO_GPU_READ = 0x40; const ALIGNED_SIZE = 0x80; const EDGE_CULLING = 0x100; const LOCATION_ONION = 0x200; const READ_WRITE = 0x400; const IMMUTABLE = 0x800; const TEXTURE_RENDER_TARGET = 0x100000; const TEXTURE_DEPTH_STENCIL = 0x200000; const TEXTURE_TYPE1_D = 0x400000; const TEXTURE_TYPE2_D = 0x800000; const TEXTURE_TYPE3_D = 0x1000000; const TEXTURE_TYPE_CUBE = 0x2000000; const TEXTURE_TYPE_MASK = 0x3C00000; const TEXTURE_SWIZZLE = 0x4000000; const TEXTURE_NO_TILED = 0x8000000; const TEXTURE_NO_SWIZZLE = 0x80000000; } } #[binrw] #[brw(repr = u32)] #[derive(Debug)] enum TextureFormat { B4G4R4A4 = 0x1440, B8G8R8A8 = 0x1450, BC1 = 0x3420, BC3 = 0x3431, BC5 = 0x6230, } #[binrw] #[derive(Debug)] #[allow(dead_code)] #[brw(little)] struct TexHeader { attribute: TextureAttribute, format: TextureFormat, width: u16, height: u16, depth: u16, mip_levels: u16, lod_offsets: [u32; 3], offset_to_surface: [u32; 13], } pub struct Texture { /// Width of the texture in pixels pub width: u32, /// Height of the texture in pixels pub height: u32, /// Raw RGBA data pub rgba: Vec, } type DecodeFunction = fn(&[u8], usize, usize, &mut [u32]) -> Result<(), &'static str>; impl Texture { /// Reads an existing TEX file pub fn from_existing(buffer: ByteSpan) -> Option { let mut cursor = Cursor::new(buffer); let header = TexHeader::read(&mut cursor).ok()?; cursor .seek(SeekFrom::Start(std::mem::size_of::() as u64)) .ok()?; let mut src = vec![0u8; buffer.len() - std::mem::size_of::()]; cursor.read_exact(src.as_mut_slice()).ok()?; let mut dst: Vec; match header.format { TextureFormat::B4G4R4A4 => { dst = vec![0u8; header.width as usize * header.height as usize * 4]; let mut offset = 0; let mut dst_offset = 0; for _ in 0..header.width * header.height { let short: u16 = ((src[offset] as u16) << 8) | src[offset + 1] as u16; let src_b = short & 0xF; let src_g = (short >> 4) & 0xF; let src_r = (short >> 8) & 0xF; let src_a = (short >> 12) & 0xF; dst[dst_offset] = (17 * src_r) as u8; dst[dst_offset + 1] = (17 * src_g) as u8; dst[dst_offset + 2] = (17 * src_b) as u8; dst[dst_offset + 3] = (17 * src_a) as u8; offset += 2; dst_offset += 4; } } TextureFormat::B8G8R8A8 => { dst = src; // TODO: not correct, of course } TextureFormat::BC1 => { dst = Texture::decode( &src, header.width as usize, header.height as usize, decode_bc1, ); } TextureFormat::BC3 => { dst = Texture::decode( &src, header.width as usize, header.height as usize, decode_bc3, ); } TextureFormat::BC5 => { dst = Texture::decode( &src, header.width as usize, header.height as usize, decode_bc5, ); } } Some(Texture { width: header.width as u32, height: header.height as u32, rgba: dst, }) } fn decode(src: &[u8], width: usize, height: usize, decode_func: DecodeFunction) -> Vec { let mut image: Vec = vec![0; width * height]; decode_func(src, width, height, &mut image).unwrap(); image .iter() .flat_map(|x| { let v = x.to_le_bytes(); [v[2], v[1], v[0], v[3]] }) .collect::>() } } #[cfg(test)] mod tests { use std::fs::read; use std::path::PathBuf; use super::*; #[test] fn test_invalid() { let mut d = PathBuf::from(env!("CARGO_MANIFEST_DIR")); d.push("resources/tests"); d.push("random"); // Feeding it invalid data should not panic Texture::from_existing(&read(d).unwrap()); } }