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physis/tests/integration_test.rs

179 lines
5.6 KiB
Rust
Executable file

// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
use std::env;
use std::fs::read;
use physis::fiin::FileInfo;
use physis::index;
#[test]
#[cfg_attr(not(feature = "retail_game_testing"), ignore)]
fn test_index_read() {
let game_dir = env::var("FFXIV_GAME_DIR").unwrap();
index::IndexFile::from_existing(
format!("{}/game/sqpack/ffxiv/000000.win32.index", game_dir).as_str(),
);
}
#[test]
#[cfg_attr(not(feature = "retail_game_testing"), ignore)]
fn test_gamedata_extract() {
let game_dir = env::var("FFXIV_GAME_DIR").unwrap();
let mut gamedata =
physis::gamedata::GameData::from_existing(format!("{}/game", game_dir).as_str()).unwrap();
gamedata.reload_repositories();
assert!(gamedata.extract("exd/root.exl").is_some());
}
#[test]
#[cfg_attr(not(feature = "retail_game_testing"), ignore)]
fn test_fiin() {
let game_dir = env::var("FFXIV_GAME_DIR").unwrap();
let fiin_path = format!("{game_dir}/boot/fileinfo.fiin");
let fiin = FileInfo::from_existing(&read(fiin_path).unwrap()).unwrap();
assert_eq!(fiin.entries[0].file_name, "steam_api.dll");
assert_eq!(fiin.entries[1].file_name, "steam_api64.dll");
}
#[cfg(feature = "patch_testing")]
fn make_temp_install_dir(name: &str) -> String {
use physis::installer::install_game;
let installer_exe = env::var("FFXIV_INSTALLER").unwrap();
let mut game_dir = env::home_dir().unwrap();
game_dir.push(name);
if std::fs::read_dir(&game_dir).ok().is_some() {
std::fs::remove_dir_all(&game_dir).unwrap();
}
std::fs::create_dir_all(&game_dir).unwrap();
install_game(&installer_exe, game_dir.as_path().to_str().unwrap())
.ok()
.unwrap();
game_dir.as_path().to_str().unwrap().parse().unwrap()
}
#[cfg(feature = "patch_testing")]
fn fill_dir_hash(game_dir: &str) -> HashMap<String, [u8; 64]> {
let mut file_hashes: HashMap<String, [u8; 64]> = HashMap::new();
WalkDir::new(game_dir)
.into_iter()
.filter_map(Result::ok)
.filter(|e| !e.file_type().is_dir())
.for_each(|x| {
let file = std::fs::read(x.path()).unwrap();
let mut hash = Hash::new();
hash.update(&file);
let sha = hash.finalize();
let mut rel_path = x.path();
rel_path = rel_path.strip_prefix(game_dir).unwrap();
file_hashes.insert(rel_path.to_str().unwrap().to_string(), sha);
});
file_hashes
}
#[cfg(feature = "patch_testing")]
fn physis_install_patch(game_directory: &str, data_directory: &str, patch_name: &str) {
let patch_dir = env::var("FFXIV_PATCH_DIR").unwrap();
let patch_path = format!("{}/{}", patch_dir, &patch_name);
let data_dir = format!("{}/{}", game_directory, data_directory);
apply_patch(&data_dir, &patch_path).unwrap();
}
#[cfg(feature = "patch_testing")]
fn xivlauncher_install_patch(game_directory: &str, data_directory: &str, patch_name: &str) {
let patch_dir = env::var("FFXIV_PATCH_DIR").unwrap();
let patcher_exe = env::var("FFXIV_XIV_LAUNCHER_PATCHER").unwrap();
let patch_path = format!("Z:\\{}\\{}", patch_dir, &patch_name);
let game_dir = format!("Z:\\{}\\{}", game_directory, data_directory);
// TODO: check for windows systems
Command::new("/usr/bin/wine")
.args([&patcher_exe, "install", &patch_path, &game_dir])
.output()
.unwrap();
}
#[test]
#[cfg(feature = "patch_testing")]
fn test_patching() {
println!("Beginning game installation...");
let physis_dir = make_temp_install_dir("game_test");
let xivlauncher_dir = make_temp_install_dir("game_test_xivlauncher");
let boot_patches = [
"boot/2022.03.25.0000.0001.patch",
"boot/2022.08.05.0000.0001.patch",
];
println!("The game installation is now complete. Now running boot patching...");
for patch in boot_patches {
xivlauncher_install_patch(&xivlauncher_dir, "boot", patch);
physis_install_patch(&physis_dir, "boot", patch);
}
let game_patches = [
"game/H2017.06.06.0000.0001a.patch",
"game/H2017.06.06.0000.0001b.patch",
"game/H2017.06.06.0000.0001c.patch",
"game/H2017.06.06.0000.0001d.patch",
"game/H2017.06.06.0000.0001e.patch",
"game/H2017.06.06.0000.0001f.patch",
"game/H2017.06.06.0000.0001g.patch",
"game/H2017.06.06.0000.0001h.patch",
"game/H2017.06.06.0000.0001i.patch",
"game/H2017.06.06.0000.0001j.patch",
"game/H2017.06.06.0000.0001k.patch",
"game/H2017.06.06.0000.0001l.patch",
"game/H2017.06.06.0000.0001m.patch",
"game/H2017.06.06.0000.0001n.patch",
"game/D2017.07.11.0000.0001.patch",
"game/D2017.09.24.0000.0001.patch",
"ex1/H2017.06.01.0000.0001a.patch",
"ex1/H2017.06.01.0000.0001b.patch",
"ex1/H2017.06.01.0000.0001c.patch",
"ex1/H2017.06.01.0000.0001d.patch",
];
println!("Boot patching is now complete. Now running game patching...");
for patch in game_patches {
println!("Installing {}...", patch);
xivlauncher_install_patch(&xivlauncher_dir, "game", patch);
physis_install_patch(&physis_dir, "game", patch);
}
println!("Game patching is now complete. Proceeding to checksum matching...");
let xivlauncher_files = fill_dir_hash(&xivlauncher_dir);
let physis_files = fill_dir_hash(&physis_dir);
for file in xivlauncher_files.keys() {
if xivlauncher_files[file] != physis_files[file] {
println!("{} does not match!", file);
}
}
assert_eq!(physis_files, xivlauncher_files);
}