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physis/tests/patching_test.rs
Joshua Goins d58a216462 Shrink the dependency and feature complexity, auto-cleanup and more
We had a few odd dependencies that caused nothing but pain in dependent projects
like libphysis. One of these was libunshield (a C library) that our game_install
feature used, but to be honest this was the wrong library to put this code. It
was really only ever used by Astra, and should live there instead - there's no
reason to have it shared between applications (and it's small enough to be
copied if *you* need it.) Also that also killed the system-deps dependency which
had a significant impact on our build time.

Another dependency was replaced: libz-sys. This is replaced by the pure Rust
libz-rs (through libz-rs-sys) which should simplify deploying physis without
having to worry about manually linking libz or other nonsense. Some leftover
copied code from flate2 can also be removed.

I also removed the visual_data feature as Astra ended up using it anyway, and
the distinction doesn't make much sense now. It was previously to gate some
dependencies needed for visual data extraction, but the bitflags and half crates
are small. I can look into splitting the crate up into more features if needed
later.

A dependency that was erroneously included in the refactoring was quote, which
has been removed. Also ran cargo fmt, clippy too.
2025-03-11 16:29:24 -04:00

207 lines
6.7 KiB
Rust

// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
use std::fs::read_dir;
use std::path::{Path, PathBuf};
#[cfg(feature = "patch_testing")]
fn make_temp_install_dir(name: &str) -> String {
use physis::installer::install_game;
let installer_exe = env::var("FFXIV_INSTALLER")
.expect("$FFXIV_INSTALLER needs to point to the retail installer");
let mut game_dir = env::home_dir().unwrap();
game_dir.push(name);
if std::fs::read_dir(&game_dir).ok().is_some() {
std::fs::remove_dir_all(&game_dir).unwrap();
}
std::fs::create_dir_all(&game_dir).unwrap();
install_game(&installer_exe, game_dir.as_path().to_str().unwrap())
.ok()
.unwrap();
game_dir.as_path().to_str().unwrap().parse().unwrap()
}
// Shamelessly taken from https://stackoverflow.com/a/76820878
fn recurse(path: impl AsRef<Path>) -> Vec<PathBuf> {
let Ok(entries) = read_dir(path) else {
return vec![];
};
entries
.flatten()
.flat_map(|entry| {
let Ok(meta) = entry.metadata() else {
return vec![];
};
if meta.is_dir() {
return recurse(entry.path());
}
if meta.is_file() {
return vec![entry.path()];
}
vec![]
})
.collect()
}
#[cfg(feature = "patch_testing")]
fn fill_dir_hash(game_dir: &str) -> HashMap<String, [u8; 64]> {
let mut file_hashes: HashMap<String, [u8; 64]> = HashMap::new();
recurse(game_dir).into_iter().for_each(|x| {
let path = x.as_path();
let file = std::fs::read(path).unwrap();
let mut hash = Hash::new();
hash.update(&file);
let sha = hash.finalize();
let mut rel_path = path;
rel_path = rel_path.strip_prefix(game_dir).unwrap();
file_hashes.insert(rel_path.to_str().unwrap().to_string(), sha);
});
file_hashes
}
#[cfg(feature = "patch_testing")]
fn physis_install_patch(game_directory: &str, data_directory: &str, patch_name: &str) {
let patch_dir = env::var("FFXIV_PATCH_DIR").unwrap();
let patch_path = format!("{}/{}", patch_dir, &patch_name);
let data_dir = format!("{}/{}", game_directory, data_directory);
ZiPatch::apply(&data_dir, &patch_path).unwrap();
}
#[cfg(feature = "patch_testing")]
fn xivlauncher_install_patch(game_directory: &str, data_directory: &str, patch_name: &str) {
let patch_dir = env::var("FFXIV_PATCH_DIR").unwrap();
let patcher_exe = env::var("FFXIV_XIV_LAUNCHER_PATCHER")
.expect("$FFXIV_XIV_LAUNCHER_PATCHER must point to XIVLauncher.PatchInstaller.exe");
let patch_path = format!("Z:\\{}\\{}", patch_dir, &patch_name);
let game_dir = format!("Z:\\{}\\{}", game_directory, data_directory);
// TODO: check for windows systems
let output = Command::new("wine")
.args([&patcher_exe, "install", &patch_path, &game_dir])
.output()
.unwrap();
// If there is some kind of catostrophic failure, make sure it's printed.
// For example, missing .NET in your wine prefix
if (!output.status.success()) {
std::io::stdout().write_all(&output.stdout).unwrap();
std::io::stderr().write_all(&output.stderr).unwrap();
}
assert!(output.status.success());
}
#[cfg(feature = "patch_testing")]
fn check_if_files_match(xivlauncher_dir: &str, physis_dir: &str) {
let xivlauncher_files = fill_dir_hash(xivlauncher_dir);
let physis_files = fill_dir_hash(physis_dir);
for file in xivlauncher_files.keys() {
if xivlauncher_files[file] != physis_files[file] {
println!("!! {} does not match!", file);
}
}
assert_eq!(physis_files, xivlauncher_files);
}
#[test]
#[cfg(feature = "patch_testing")]
fn test_patching() {
println!("Beginning game installation...");
let physis_dir = make_temp_install_dir("game_install_physis");
let xivlauncher_dir = make_temp_install_dir("game_install_xivquicklauncher");
println!("Done with game installation! Now checking if the checksums match first...");
check_if_files_match(&xivlauncher_dir, &physis_dir);
println!("* Directories match.");
let boot_patches = [
"boot/2023.04.28.0000.0001.patch",
"boot/2023.04.28.0000.0001.patch",
"boot/2024.03.07.0000.0001.patch",
"boot/2024.03.21.0000.0001.patch",
"boot/2024.04.09.0000.0001.patch",
"boot/2024.05.24.0000.0001.patch",
];
println!("Now beginning boot patching...");
for patch in boot_patches {
let patch_dir = env::var("FFXIV_PATCH_DIR")
.expect("$FFXIV_PATCH_DIR must point to the directory where the patches are stored");
if !Path::new(&(patch_dir + "/" + patch)).exists() {
println!("Skipping {} because it doesn't exist locally.", patch);
continue;
}
println!("Installing {}...", patch);
xivlauncher_install_patch(&xivlauncher_dir, "boot", patch);
physis_install_patch(&physis_dir, "boot", patch);
check_if_files_match(&xivlauncher_dir, &physis_dir);
}
let game_patches = [
"game/H2017.06.06.0000.0001a.patch",
"game/H2017.06.06.0000.0001b.patch",
"game/H2017.06.06.0000.0001c.patch",
"game/H2017.06.06.0000.0001d.patch",
"game/H2017.06.06.0000.0001e.patch",
"game/H2017.06.06.0000.0001f.patch",
"game/H2017.06.06.0000.0001g.patch",
"game/H2017.06.06.0000.0001h.patch",
"game/H2017.06.06.0000.0001i.patch",
"game/H2017.06.06.0000.0001j.patch",
"game/H2017.06.06.0000.0001k.patch",
"game/H2017.06.06.0000.0001l.patch",
"game/H2017.06.06.0000.0001m.patch",
"game/H2017.06.06.0000.0001n.patch",
"game/D2017.07.11.0000.0001.patch",
"game/D2017.09.24.0000.0001.patch",
"ex1/H2017.06.01.0000.0001a.patch",
"ex1/H2017.06.01.0000.0001b.patch",
"ex1/H2017.06.01.0000.0001c.patch",
"ex1/H2017.06.01.0000.0001d.patch",
];
println!("Boot patching is now complete. Now running game patching...");
for patch in game_patches {
let patch_dir = env::var("FFXIV_PATCH_DIR").unwrap();
if !Path::new(&(patch_dir + "/" + patch)).exists() {
println!("Skipping {} because it doesn't exist locally.", patch);
continue;
}
println!("Installing {}...", patch);
xivlauncher_install_patch(&xivlauncher_dir, "game", patch);
physis_install_patch(&physis_dir, "game", patch);
check_if_files_match(&xivlauncher_dir, &physis_dir);
}
println!("Game patching is now complete. Proceeding to checksum matching...");
check_if_files_match(&xivlauncher_dir, &physis_dir);
}