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Library for reading and writing FFXIV data
Now we support TexTools skel files, alongside the usual Havok packfiles. Neither one has complete support (yet) but I'm exploring libraries to accomplish them. The dependencies are now commented to describe their usage and future plans. |
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benches | ||
resources/tests | ||
src | ||
tests | ||
.build.yml | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
deny.toml | ||
LICENSE | ||
README.md |
Physis
Framework for interacting with FFXIV data, and successor to libxiv. This intended for developers writing modding tools, launchers and other programs.
Note: This library is still experimental, and no releases are planned. I'm currently busy with bringing all of libxiv's features over.
Goals
- Make it extremely easy for people to tinker around with game data.
- Parsing data should be safe, and unit tested vigorously.
- Minimal dependencies ;-) All dependencies are also checked by
cargo deny
.
Features
- Apply game patches, enabling custom launchers to patch the game.
- Blockfish ciphers for encrypting and decrypting SqexArg.
- Parse various game formats:
- INDEX
- DAT
- ZiPatch
Development
If you're interested to see how these formats work in more detail, see xiv.dev and docs.xiv.zone!
Some tests and benchmarks require the environment variable FFXIV_GAME_DIR
to be set. By default, these are disabled
since they require a legitimate copy of the retail game data. These tests can be turned on via the retail_game_testing
feature.
Contributing
The best way you can help is by monetarily supporting me or by submitting patches to help fix bugs or add functionality!