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This is for the Novus map editor, although TERA is much more complete than LGB right now.
67 lines
1.4 KiB
Rust
67 lines
1.4 KiB
Rust
// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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use std::io::{Cursor, Seek};
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use binrw::BinRead;
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use binrw::binrw;
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use crate::ByteSpan;
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#[binrw]
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#[derive(Debug, Clone, Copy)]
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#[brw(little)]
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struct PlatePosition {
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x: i16,
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y: i16
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}
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#[binrw]
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#[derive(Debug)]
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#[brw(little)]
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struct TerrainHeader {
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version: u32,
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plate_count: u32,
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plate_size: u32,
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clip_distance: f32,
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unknown: f32,
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#[br(count = 32)]
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padding: Vec<u8>,
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#[br(count = plate_count)]
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positions: Vec<PlatePosition>
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}
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#[derive(Debug)]
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pub struct PlateModel {
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pub position: (f32, f32),
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pub filename: String
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}
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#[derive(Debug)]
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pub struct Terrain {
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pub plates: Vec<PlateModel>
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}
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impl Terrain {
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/// Reads an existing TERA file
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pub fn from_existing(buffer: ByteSpan) -> Option<Terrain> {
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let mut cursor = Cursor::new(buffer);
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let header = TerrainHeader::read(&mut cursor).ok()?;
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let mut plates = vec![];
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for i in 0..header.plate_count {
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plates.push(PlateModel {
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position: (header.plate_size as f32 * (header.positions[i as usize].x as f32 + 0.5),
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header.plate_size as f32 * (header.positions[i as usize].y as f32 + 0.5)),
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filename: format!("{:04}.mdl", i)
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})
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}
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Some(Terrain {
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plates
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})
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}
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}
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