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With the release of Dawntrail, these are now being hit - for example loading the expansion logo in Astra. These are now converted to usize everywhere so it prevents this from happening.
232 lines
6.6 KiB
Rust
232 lines
6.6 KiB
Rust
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#![allow(clippy::needless_range_loop)]
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use std::io::{Cursor, Read, Seek, SeekFrom};
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use crate::ByteSpan;
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use binrw::binrw;
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use binrw::BinRead;
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use bitflags::bitflags;
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use texture2ddecoder::{decode_bc1, decode_bc3, decode_bc5};
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// Attributes and Format are adapted from Lumina (https://github.com/NotAdam/Lumina/blob/master/src/Lumina/Data/Files/TexFile.cs)
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bitflags! {
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#[binrw]
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struct TextureAttribute : u32 {
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const DISCARD_PER_FRAME = 0x1;
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const DISCARD_PER_MAP = 0x2;
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const MANAGED = 0x4;
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const USER_MANAGED = 0x8;
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const CPU_READ = 0x10;
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const LOCATION_MAIN = 0x20;
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const NO_GPU_READ = 0x40;
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const ALIGNED_SIZE = 0x80;
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const EDGE_CULLING = 0x100;
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const LOCATION_ONION = 0x200;
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const READ_WRITE = 0x400;
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const IMMUTABLE = 0x800;
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const TEXTURE_RENDER_TARGET = 0x100000;
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const TEXTURE_DEPTH_STENCIL = 0x200000;
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const TEXTURE_TYPE1_D = 0x400000;
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const TEXTURE_TYPE2_D = 0x800000;
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const TEXTURE_TYPE3_D = 0x1000000;
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const TEXTURE_TYPE_CUBE = 0x2000000;
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const TEXTURE_TYPE_MASK = 0x3C00000;
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const TEXTURE_SWIZZLE = 0x4000000;
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const TEXTURE_NO_TILED = 0x8000000;
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const TEXTURE_NO_SWIZZLE = 0x80000000;
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}
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}
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#[binrw]
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#[brw(repr = u32)]
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#[derive(Debug)]
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enum TextureFormat {
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B4G4R4A4 = 0x1440,
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B8G8R8A8 = 0x1450,
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BC1 = 0x3420,
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BC3 = 0x3431,
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BC5 = 0x6230,
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}
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#[binrw]
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#[derive(Debug)]
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#[allow(dead_code)]
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#[brw(little)]
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struct TexHeader {
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attribute: TextureAttribute,
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format: TextureFormat,
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width: u16,
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height: u16,
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depth: u16,
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mip_levels: u16,
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lod_offsets: [u32; 3],
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offset_to_surface: [u32; 13],
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}
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#[repr(C)]
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#[derive(Clone, Copy)]
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pub enum TextureType {
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TwoDimensional,
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ThreeDimensional,
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}
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pub struct Texture {
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/// Type of texture
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pub texture_type: TextureType,
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/// Width of the texture in pixels
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pub width: u32,
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/// Height of the texture in pixels
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pub height: u32,
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/// Depth of the texture in pixels
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pub depth: u32,
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/// Raw RGBA data
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pub rgba: Vec<u8>,
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}
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type DecodeFunction = fn(&[u8], usize, usize, &mut [u32]) -> Result<(), &'static str>;
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impl Texture {
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/// Reads an existing TEX file
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pub fn from_existing(buffer: ByteSpan) -> Option<Texture> {
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let mut cursor = Cursor::new(buffer);
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let header = TexHeader::read(&mut cursor).ok()?;
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println!("{:#?}", header.attribute);
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cursor
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.seek(SeekFrom::Start(std::mem::size_of::<TexHeader>() as u64))
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.ok()?;
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let mut src = vec![0u8; buffer.len() - std::mem::size_of::<TexHeader>()];
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cursor.read_exact(src.as_mut_slice()).ok()?;
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let mut dst: Vec<u8>;
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match header.format {
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TextureFormat::B4G4R4A4 => {
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dst =
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vec![
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0u8;
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header.width as usize * header.height as usize * header.depth as usize * 4
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];
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let mut offset = 0;
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let mut dst_offset = 0;
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for _ in 0..header.width as usize * header.height as usize {
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let short: u16 = ((src[offset] as u16) << 8) | src[offset + 1] as u16;
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let src_b = short & 0xF;
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let src_g = (short >> 4) & 0xF;
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let src_r = (short >> 8) & 0xF;
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let src_a = (short >> 12) & 0xF;
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dst[dst_offset] = (17 * src_r) as u8;
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dst[dst_offset + 1] = (17 * src_g) as u8;
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dst[dst_offset + 2] = (17 * src_b) as u8;
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dst[dst_offset + 3] = (17 * src_a) as u8;
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offset += 2;
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dst_offset += 4;
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}
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}
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TextureFormat::B8G8R8A8 => {
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dst =
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vec![
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0u8;
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header.width as usize * header.height as usize * header.depth as usize * 4
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];
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let mut offset = 0;
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for _ in 0..header.width as usize * header.height as usize * header.depth as usize {
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let src_b = src[offset];
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let src_g = src[offset + 1];
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let src_r = src[offset + 2];
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let src_a = src[offset + 3];
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dst[offset] = src_r;
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dst[offset + 1] = src_g;
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dst[offset + 2] = src_b;
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dst[offset + 3] = src_a;
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offset += 4;
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}
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}
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TextureFormat::BC1 => {
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dst = Texture::decode(
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&src,
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header.width as usize,
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header.height as usize * header.depth as usize,
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decode_bc1,
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);
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}
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TextureFormat::BC3 => {
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dst = Texture::decode(
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&src,
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header.width as usize,
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header.height as usize * header.depth as usize,
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decode_bc3,
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);
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}
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TextureFormat::BC5 => {
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dst = Texture::decode(
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&src,
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header.width as usize,
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header.height as usize * header.depth as usize,
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decode_bc5,
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);
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}
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}
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Some(Texture {
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texture_type: if header.attribute.contains(TextureAttribute::TEXTURE_TYPE3_D) {
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TextureType::ThreeDimensional
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} else {
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TextureType::TwoDimensional
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},
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width: header.width as u32,
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height: header.height as u32,
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depth: header.depth as u32,
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rgba: dst,
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})
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}
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fn decode(src: &[u8], width: usize, height: usize, decode_func: DecodeFunction) -> Vec<u8> {
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let mut image: Vec<u32> = vec![0; width * height];
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decode_func(src, width, height, &mut image).unwrap();
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image
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.iter()
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.flat_map(|x| {
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let v = x.to_le_bytes();
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[v[2], v[1], v[0], v[3]]
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})
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.collect::<Vec<u8>>()
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}
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}
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#[cfg(test)]
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mod tests {
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use std::fs::read;
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use std::path::PathBuf;
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use super::*;
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#[test]
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fn test_invalid() {
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let mut d = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
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d.push("resources/tests");
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d.push("random");
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// Feeding it invalid data should not panic
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Texture::from_existing(&read(d).unwrap());
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}
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}
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