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physis/src/equipment.rs
Joshua Goins 5d8e8e23e5 Add some new equipment functions needed for VARC tool
* Added deconstruct_equipment_path to grab the model id and slot from
an already made equipment filename.
* Added get_slot_from_abbreviation to be the reverse of
get_slot_abbreviation.
2022-08-10 14:51:36 -04:00

101 lines
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2.9 KiB
Rust
Executable file

use crate::race::{Gender, get_race_id, Race, Subrace};
#[repr(u8)]
#[derive(Debug, PartialEq)]
/// The slot the item is for.
pub enum Slot {
/// The head slot. Shorthand is "met".
Head,
/// The hands slot. Shorthand is "glv".
Hands,
/// The legs slot. Shorthand is "dwn".
Legs,
/// The feet slot. Shorthand is "sho".
Feet,
/// The body or chest slot. Shorthand is "top".
Body,
/// The earrings slot. Shorthand is "ear".
Earring,
/// The neck slot. Shorthand is "nek".
Neck,
/// The ring slot. Shorthand is "rir".
Rings,
/// The wrists slot. Shorthand is "wrs".
Wrists,
}
/// Returns the shorthand abbreviation of `slot`. For example, Body's shorthand is "top".
pub fn get_slot_abbreviation(slot: Slot) -> &'static str {
match slot {
Slot::Head => "met",
Slot::Hands => "glv",
Slot::Legs => "dwn",
Slot::Feet => "sho",
Slot::Body => "top",
Slot::Earring => "ear",
Slot::Neck => "nek",
Slot::Rings => "rir",
Slot::Wrists => "wrs"
}
}
/// Determines the correct slot from an id. This can fail, so a None is returned when no slot matches
/// that id.
pub fn get_slot_from_id(id: i32) -> Option<Slot> {
match id {
3 => Some(Slot::Head),
5 => Some(Slot::Hands),
7 => Some(Slot::Legs),
8 => Some(Slot::Feet),
4 => Some(Slot::Body),
9 => Some(Slot::Earring),
10 => Some(Slot::Neck),
12 => Some(Slot::Rings),
11 => Some(Slot::Wrists),
_ => None
}
}
/// Determines the correct slot from an id. This can fail, so a None is returned when no slot matches
/// that id.
pub fn get_slot_from_abbreviation(abrev: &str) -> Option<Slot> {
match abrev {
"met" => Some(Slot::Head),
"glv" => Some(Slot::Hands),
"dwn" => Some(Slot::Legs),
"sho" => Some(Slot::Feet),
"top" => Some(Slot::Body),
"ear" => Some(Slot::Earring),
"nek" => Some(Slot::Neck),
"rir" => Some(Slot::Rings),
"wrs" => Some(Slot::Wrists),
_ => None
}
}
/// Builds a game path to the equipment specified.
pub fn build_equipment_path(model_id: i32, race: Race, subrace: Subrace, gender: Gender, slot: Slot) -> String {
format!("chara/equipment/e{:04}/model/c{:04}e{:04}_{}.mdl",
model_id,
get_race_id(race, subrace, gender).unwrap(),
model_id,
get_slot_abbreviation(slot))
}
pub fn deconstruct_equipment_path(path : &str) -> Option<(i32, Slot)> {
let model_id = &path[6..10];
let slot_name = &path[11..14];
Some((model_id.parse().ok()?, get_slot_from_abbreviation(slot_name)?))
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_equipment_path() {
assert_eq!(build_equipment_path(0, Race::Hyur, Subrace::Midlander, Gender::Male, Slot::Body), "chara/equipment/e0000/model/c0101e0000_top.mdl");
}
}