mirror of
https://github.com/redstrate/Physis.git
synced 2025-04-22 12:47:45 +00:00
In Hotspot it was revealed that a huge chunk of performance is lost due to repeated IndexFile::from_existing calls, which may be on the same index file. Now GameData transparently keeps a cache of these in memory which speeds up the slowest link here.
220 lines
6.3 KiB
Rust
Executable file
220 lines
6.3 KiB
Rust
Executable file
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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use std::cmp::Ordering;
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use std::cmp::Ordering::{Greater, Less};
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use std::path::{Path, PathBuf};
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use crate::common::read_version;
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use crate::repository::RepositoryType::{Base, Expansion};
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/// The type of repository, discerning game data from expansion data.
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#[derive(Debug, PartialEq, Eq, Copy, Clone)]
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#[repr(C)]
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pub enum RepositoryType {
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/// The base game directory, like "ffxiv".
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Base,
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/// An expansion directory, like "ex1".
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Expansion {
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/// The expansion number starting at 1.
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number: i32,
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},
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}
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/// Encapsulates a directory of game data, such as "ex1". This data is also versioned.
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/// This handles calculating the correct dat and index filenames, mainly for `GameData`.
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#[derive(Debug, Clone)]
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pub struct Repository {
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/// The folder name, such as "ex1".
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pub name: String,
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/// The type of repository, such as "base game" or "expansion".
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pub repo_type: RepositoryType,
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/// The version of the game data.
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pub version: Option<String>,
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}
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impl Eq for Repository {}
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impl PartialEq for Repository {
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fn eq(&self, other: &Self) -> bool {
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self.name == other.name
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}
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}
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impl Ord for Repository {
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fn cmp(&self, other: &Self) -> Ordering {
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// This ensures that the ordering of the repositories is always ffxiv, ex1, ex2 and so on.
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match self.repo_type {
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Base => Less,
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Expansion { number } => {
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let super_number = number;
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match other.repo_type {
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Base => Greater,
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Expansion { number } => super_number.cmp(&number),
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}
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}
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}
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}
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}
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impl PartialOrd for Repository {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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Some(self.cmp(other))
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}
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}
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/// This refers to the specific root directory a file is located in.
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/// This is a fixed list of directories, and all of them are known.
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#[derive(Debug, PartialEq, Eq, Copy, Clone)]
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pub enum Category {
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/// Common files such as game fonts, and other data that doesn't really fit anywhere else.
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Common,
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/// Shared data between game maps.
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BackgroundCommon,
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/// Game map data such as models, textures, and so on.
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Background,
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/// Cutscene content such as animations.
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Cutscene,
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/// Character model files and more.
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Character,
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/// Compiled shaders used by the retail client.
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Shader,
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/// UI layouts and textures.
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UI,
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/// Sound effects, basically anything not under `Music`.
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Sound,
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/// This "VFX" means "visual effects", and contains textures and definitions for stuff like battle effects.
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VFX,
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/// A leftover from 1.0, where the UI was primarily driven by LUA scripts.
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UIScript,
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/// Excel data.
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EXD,
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/// Many game events are driven by LUA scripts, such as cutscenes.
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GameScript,
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/// Music!
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Music,
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/// Unknown purpose, most likely to test SqPack functionality.
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SqPackTest,
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/// Unknown purpose, most likely debug files.
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Debug,
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}
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pub fn string_to_category(string: &str) -> Option<Category> {
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use crate::repository::Category::*;
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match string {
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"common" => Some(Common),
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"bgcommon" => Some(BackgroundCommon),
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"bg" => Some(Background),
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"cut" => Some(Cutscene),
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"chara" => Some(Character),
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"shader" => Some(Shader),
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"ui" => Some(UI),
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"sound" => Some(Sound),
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"vfx" => Some(VFX),
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"ui_script" => Some(UIScript),
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"exd" => Some(EXD),
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"game_script" => Some(GameScript),
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"music" => Some(Music),
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"sqpack_test" => Some(SqPackTest),
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"debug" => Some(Debug),
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_ => None,
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}
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}
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impl Repository {
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/// Creates a new `Repository`, from an existing repository directory. This may return `None` if
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/// the directory is invalid, e.g. a version file is missing.
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pub fn from_existing(dir: &str) -> Option<Repository> {
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let path = Path::new(dir);
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if path.metadata().is_err() {
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return None;
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}
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let name = String::from(path.file_stem().unwrap().to_str().unwrap());
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let repo_type = if name == "ffxiv" {
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Base
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} else {
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Expansion {
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number: name[2..3].parse().unwrap(),
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}
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};
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// use from_existing_base instead
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if repo_type == Base {
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return None
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}
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let version = if repo_type == Base {
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let mut d = PathBuf::from(dir);
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d.pop();
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d.pop();
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d.push("ffxivgame.ver");
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read_version(d.as_path())
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} else {
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let mut d = PathBuf::from(dir);
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d.push(format!("{}.ver", name));
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read_version(d.as_path())
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};
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Some(Repository {
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name,
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repo_type,
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version,
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})
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}
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pub fn from_existing_base(dir: &str) -> Option<Repository> {
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let path = Path::new(dir);
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if path.metadata().is_err() {
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return None;
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}
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let mut d = PathBuf::from(dir);
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d.push("ffxivgame.ver");
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let version = read_version(d.as_path());
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if version.is_some() {
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Some(Repository {
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name: "ffxiv".parse().unwrap(),
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repo_type: Base,
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version,
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})
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} else {
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None
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}
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}
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fn expansion(&self) -> i32 {
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match self.repo_type {
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Base => 0,
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Expansion { number } => number,
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}
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}
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/// Calculate an index filename for a specific category, like _"0a0000.win32.index"_.
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pub fn index_filename(&self, category: Category) -> String {
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format!(
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"{:02x}{:02}{:02}.{}.index",
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category as i32,
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self.expansion(),
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0,
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"win32"
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)
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}
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/// Calculate a dat filename given a category and a data file id, returns something like _"0a0000.win32.dat0"_.
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pub fn dat_filename(&self, category: Category, data_file_id: u32) -> String {
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let expansion = self.expansion();
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let chunk = 0;
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let platform = "win32";
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format!(
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"{:02x}{expansion:02}{chunk:02}.{platform}.dat{data_file_id}",
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category as u32
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)
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}
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}
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