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physis/Cargo.toml

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TOML
Executable file

[package]
name = "physis"
version = "0.4.0"
authors = ["Joshua Goins <josh@redstrate.com>"]
edition = "2024"
description = "Interact with XIV game data."
license = "GPL-3.0"
homepage = "https://xiv.zone/physis"
repository = "https://github.com/redstrate/Physis"
keywords = ["ffxiv", "modding"]
documentation = "https://docs.xiv.zone/docs/physis/"
readme = "README.md"
[profile.release]
lto = true
[[bench]]
name = "benchmark"
harness = false
[[bench]]
name = "retail_benchmark"
harness = false
required-features = ["retail_game_testing"]
[build-dependencies]
system-deps = "7"
[package.metadata.system-deps]
libunshield = { version = "1.4", feature = "game_install" }
[dev-dependencies]
hmac-sha512 = "1"
# used while rust doesn't have native benchmarking capability
brunch = { version = "0.5.3", default-features = false }
# used for testing our crc implementations
crc = "3"
[features]
default = ["visual_data"]
# enables game installation support using unshield (only supported on Linux and macOS)
game_install = []
# enables support for extracting visual data, such as models, textures, materials, etc.
# this enables a bunch of dependencies!
# tip: can be safely turned off for launchers and other tools that simply need to extract the bare minimum of data
visual_data = ["dep:half", "dep:bitflags", "dep:texture2ddecoder"]
# testing only features
retail_game_testing = []
patch_testing = ["game_install"]
[dependencies]
# amazing binary parsing/writing library
binrw = { version = "0.14", features = ["std"], default-features = false }
tracing = { version = "0.1", features = ["std"], default-features = false }
# used for zlib compression in sqpack files
libz-sys = { version = "1.1" }
# needed for half-float support which FFXIV uses in its model data
half = { version = "2", optional = true }
# needed for c-style bitflags used in some formats (such as tex files)
# cannot upgrade to 2.0.0, breaking changes that aren't recoverable: https://github.com/bitflags/bitflags/issues/314
bitflags = { version = "1.3", optional = true }
# needed for dxt/bc decompression
texture2ddecoder = { version = "0.1", optional = true }