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physis/src/model.rs
Joshua Goins fadf811505 Move the model file operations to their own file
It helps declutter the already huge model file a bit.
2023-12-12 22:13:15 -05:00

884 lines
No EOL
32 KiB
Rust
Executable file

// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
use std::io::{Cursor, Seek, SeekFrom, Write};
use std::mem::size_of;
use binrw::{binrw, BinWrite, BinWriterExt};
use binrw::BinRead;
use binrw::BinReaderExt;
use crate::{ByteBuffer, ByteSpan};
// Marker for end of stream (0xFF)
const END_OF_STREAM: u8 = 0xFF;
#[binrw]
#[derive(Debug)]
#[brw(little)]
pub struct ModelFileHeader {
pub(crate) version: u32,
pub stack_size: u32,
pub runtime_size: u32,
pub vertex_declaration_count: u16,
pub material_count: u16,
pub vertex_offsets: [u32; 3],
pub index_offsets: [u32; 3],
pub vertex_buffer_size: [u32; 3],
pub index_buffer_size: [u32; 3],
pub lod_count: u8,
#[br(map = | x: u8 | x != 0)]
#[bw(map = | x: & bool | -> u8 { if * x { 1 } else { 0 } })]
pub index_buffer_streaming_enabled: bool,
#[br(map = | x: u8 | x != 0)]
#[bw(map = | x: & bool | -> u8 { if * x { 1 } else { 0 } })]
#[brw(pad_after = 1)]
pub has_edge_geometry: bool,
}
#[binrw]
#[brw(repr = u8)]
#[derive(Debug, Clone)]
enum ModelFlags1 {
DustOcclusionEnabled = 0x80,
SnowOcclusionEnabled = 0x40,
RainOcclusionEnabled = 0x20,
Unknown1 = 0x10,
LightingReflectionEnabled = 0x08,
WavingAnimationDisabled = 0x04,
LightShadowDisabled = 0x02,
ShadowDisabled = 0x01,
}
#[binrw]
#[brw(repr = u8)]
#[derive(Debug, Clone)]
enum ModelFlags2 {
None = 0x0,
Unknown2 = 0x80,
BgUvScrollEnabled = 0x40,
EnableForceNonResident = 0x20,
ExtraLodEnabled = 0x10,
ShadowMaskEnabled = 0x08,
ForceLodRangeEnabled = 0x04,
EdgeGeometryEnabled = 0x02,
Unknown3 = 0x01,
}
#[binrw]
#[derive(Debug, Clone)]
#[allow(dead_code)]
pub struct ModelHeader {
#[brw(pad_after = 2)]
string_count: u16,
string_size: u32,
#[br(count = string_size)]
strings: Vec<u8>,
radius: f32,
mesh_count: u16,
attribute_count: u16,
submesh_count: u16,
material_count: u16,
bone_count: u16,
bone_table_count: u16,
shape_count: u16,
shape_mesh_count: u16,
shape_value_count: u16,
lod_count: u8,
flags1: ModelFlags1,
element_id_count: u16,
terrain_shadow_mesh_count: u8,
flags2: ModelFlags2,
model_clip_out_of_distance: f32,
shadow_clip_out_of_distance: f32,
#[brw(pad_before = 2)]
#[brw(pad_after = 2)]
terrain_shadow_submesh_count: u16,
bg_change_material_index: u8,
#[brw(pad_after = 12)]
bg_crest_change_material_index: u8,
}
#[binrw]
#[derive(Debug, Clone)]
#[allow(dead_code)]
struct MeshLod {
mesh_index: u16,
mesh_count: u16,
model_lod_range: f32,
texture_lod_range: f32,
water_mesh_index: u16,
water_mesh_count: u16,
shadow_mesh_index: u16,
shadow_mesh_count: u16,
terrain_shadow_mesh_count: u16,
terrain_shadow_mesh_index: u16,
vertical_fog_mesh_index: u16,
vertical_fog_mesh_count: u16,
// unused on win32 according to lumina devs
edge_geometry_size: u32,
edge_geometry_data_offset: u32,
#[brw(pad_after = 4)]
polygon_count: u32,
vertex_buffer_size: u32,
index_buffer_size: u32,
vertex_data_offset: u32,
index_data_offset: u32,
}
#[binrw]
#[derive(Debug, Clone)]
#[allow(dead_code)]
struct Mesh {
#[brw(pad_after = 2)]
vertex_count: u16,
index_count: u32,
material_index: u16,
submesh_index: u16,
submesh_count: u16,
bone_table_index: u16,
start_index: u32,
vertex_buffer_offsets: [u32; 3],
vertex_buffer_strides: [u8; 3],
vertex_stream_count: u8,
}
#[binrw]
#[derive(Debug, Clone)]
#[allow(dead_code)]
struct Submesh {
index_offset: u32,
index_count: u32,
attribute_index_mask: u32,
bone_start_index: u16,
bone_count: u16,
}
#[binrw]
#[derive(Debug, Clone)]
#[allow(dead_code)]
struct BoneTable {
bone_indices: [u16; 64],
#[brw(pad_after = 3)]
bone_count: u8,
}
#[binrw]
#[derive(Debug, Clone)]
#[allow(dead_code)]
struct BoundingBox {
min: [f32; 4],
max: [f32; 4],
}
#[binrw]
#[derive(Debug, Clone)]
#[allow(dead_code)]
#[brw(little)]
struct ModelData {
header: ModelHeader,
#[br(count = header.element_id_count)]
element_ids: Vec<ElementId>,
#[br(count = 3)]
lods: Vec<MeshLod>,
#[br(count = header.mesh_count)]
meshes: Vec<Mesh>,
#[br(count = header.attribute_count)]
attribute_name_offsets: Vec<u32>,
// TODO: implement terrain shadow meshes
#[br(count = header.submesh_count)]
submeshes: Vec<Submesh>,
// TODO: implement terrain shadow submeshes
#[br(count = header.material_count)]
material_name_offsets: Vec<u32>,
#[br(count = header.bone_count)]
bone_name_offsets: Vec<u32>,
#[br(count = header.bone_table_count)]
bone_tables: Vec<BoneTable>,
// TODO: implement shapes
submesh_bone_map_size: u32,
#[br(count = submesh_bone_map_size / 2, err_context("lods = {:#?}", lods))]
submesh_bone_map: Vec<u16>,
// TODO: what actually is this?
padding_amount: u8,
#[br(pad_before = padding_amount)]
#[bw(pad_before = *padding_amount)]
bounding_box: BoundingBox,
model_bounding_box: BoundingBox,
water_bounding_box: BoundingBox,
vertical_fog_bounding_box: BoundingBox,
#[br(count = header.bone_count)]
bone_bounding_boxes: Vec<BoundingBox>,
}
#[binrw]
#[derive(Debug, Clone)]
#[allow(dead_code)]
struct ElementId {
element_id: u32,
parent_bone_name: u32,
translate: [f32; 3],
rotate: [f32; 3],
}
#[binrw]
#[brw(repr = u8)]
#[derive(Copy, Clone, Debug, PartialEq)]
enum VertexType {
Invalid = 0,
Single3 = 2,
Single4 = 3,
UInt = 5,
ByteFloat4 = 8,
Half2 = 13,
Half4 = 14,
}
#[binrw]
#[brw(repr = u8)]
#[derive(Copy, Clone, Debug)]
enum VertexUsage {
Position = 0,
BlendWeights = 1,
BlendIndices = 2,
Normal = 3,
UV = 4,
Tangent2 = 5,
Tangent1 = 6,
Color = 7,
}
#[binrw]
#[derive(Copy, Clone, Debug)]
#[allow(dead_code)]
#[brw(little)]
struct VertexElement {
stream: u8,
offset: u8,
vertex_type: VertexType,
vertex_usage: VertexUsage,
#[brw(pad_after = 3)]
usage_index: u8,
}
#[derive(Clone, Copy)]
#[repr(C)]
pub struct Vertex {
pub position: [f32; 3],
pub uv0: [f32; 2],
pub uv1: [f32; 2],
pub normal: [f32; 3],
pub tangent1: [u8; 4],
pub tangent2: [u8; 4],
pub color: [f32; 4],
pub bone_weight: [f32; 4],
pub bone_id: [u8; 4],
}
#[derive(Clone, Copy)]
#[repr(C)]
pub struct SubMesh {
submesh_index: usize,
pub index_count: u32,
pub index_offset: u32
}
pub struct Part {
mesh_index: u16,
pub vertices: Vec<Vertex>,
pub indices: Vec<u16>,
pub material_index: u16,
pub submeshes: Vec<SubMesh>
}
pub struct Lod {
pub parts: Vec<Part>,
}
#[derive(Clone)]
struct VertexDeclaration {
elements: Vec<VertexElement>,
}
pub struct MDL {
file_header: ModelFileHeader,
vertex_declarations: Vec<VertexDeclaration>,
model_data: ModelData,
pub lods: Vec<Lod>,
pub affected_bone_names: Vec<String>,
pub material_names: Vec<String>
}
impl MDL {
pub fn from_existing(buffer: ByteSpan) -> Option<MDL> {
let mut cursor = Cursor::new(buffer);
let model_file_header = ModelFileHeader::read(&mut cursor).unwrap();
let mut vertex_declarations: Vec<VertexDeclaration> =
vec![
VertexDeclaration { elements: vec![] };
model_file_header.vertex_declaration_count as usize
];
for declaration in &mut vertex_declarations {
let mut element = VertexElement::read(&mut cursor).unwrap();
loop {
declaration.elements.push(element);
element = VertexElement::read(&mut cursor).unwrap();
if element.stream == END_OF_STREAM {
break;
}
}
let to_seek = 17 * 8 - (declaration.elements.len() + 1) * 8;
cursor.seek(SeekFrom::Current(to_seek as i64)).ok()?;
}
let model = ModelData::read(&mut cursor).unwrap();
let mut affected_bone_names = vec![];
for offset in &model.bone_name_offsets {
let mut offset = *offset;
let mut string = String::new();
let mut next_char = model.header.strings[offset as usize] as char;
while next_char != '\0' {
string.push(next_char);
offset += 1;
next_char = model.header.strings[offset as usize] as char;
}
affected_bone_names.push(string);
}
let mut material_names = vec![];
for offset in &model.material_name_offsets {
let mut offset = *offset;
let mut string = String::new();
let mut next_char = model.header.strings[offset as usize] as char;
while next_char != '\0' {
string.push(next_char);
offset += 1;
next_char = model.header.strings[offset as usize] as char;
}
material_names.push(string);
}
let mut lods = vec![];
for i in 0..model.header.lod_count {
let mut parts = vec![];
for j in model.lods[i as usize].mesh_index
..model.lods[i as usize].mesh_index + model.lods[i as usize].mesh_count
{
let declaration = &vertex_declarations[j as usize];
let vertex_count = model.meshes[j as usize].vertex_count;
let material_index = model.meshes[j as usize].material_index;
let default_vertex = Vertex {
position: [0.0; 3],
uv0: [0.0; 2],
uv1: [0.0; 2],
normal: [0.0; 3],
tangent1: [0u8; 4],
tangent2: [0u8; 4],
color: [0.0; 4],
bone_weight: [0.0; 4],
bone_id: [0u8; 4],
};
let mut vertices: Vec<Vertex> = vec![default_vertex; vertex_count as usize];
for k in 0..vertex_count {
for element in &declaration.elements {
cursor
.seek(SeekFrom::Start(
(model.lods[i as usize].vertex_data_offset
+ model.meshes[j as usize].vertex_buffer_offsets
[element.stream as usize]
+ element.offset as u32
+ model.meshes[j as usize].vertex_buffer_strides
[element.stream as usize]
as u32
* k as u32) as u64,
))
.ok()?;
match element.vertex_usage {
VertexUsage::Position => {
match element.vertex_type {
VertexType::Half4 => {
vertices[k as usize].position.clone_from_slice(&MDL::read_half4(&mut cursor).unwrap()[0..3]);
}
VertexType::Single3 => {
vertices[k as usize].position = MDL::read_single3(&mut cursor).unwrap();
}
_ => {
panic!("Unexpected vertex type for position: {:#?}", element.vertex_type);
}
}
}
VertexUsage::BlendWeights => {
match element.vertex_type {
VertexType::ByteFloat4 => {
vertices[k as usize].bone_weight = MDL::read_byte_float4(&mut cursor).unwrap();
}
_ => {
panic!("Unexpected vertex type for blendweight: {:#?}", element.vertex_type);
}
}
}
VertexUsage::BlendIndices => {
match element.vertex_type {
VertexType::UInt => {
vertices[k as usize].bone_id = MDL::read_uint(&mut cursor).unwrap();
}
_ => {
panic!("Unexpected vertex type for blendindice: {:#?}", element.vertex_type);
}
}
}
VertexUsage::Normal => {
match element.vertex_type {
VertexType::Half4 => {
vertices[k as usize].normal.clone_from_slice(&MDL::read_half4(&mut cursor).unwrap()[0..3]);
}
VertexType::Single3 => {
vertices[k as usize].normal = MDL::read_single3(&mut cursor).unwrap();
}
_ => {
panic!("Unexpected vertex type for normal: {:#?}", element.vertex_type);
}
}
}
VertexUsage::UV => {
match element.vertex_type {
VertexType::Half4 => {
let combined = MDL::read_half4(&mut cursor).unwrap();
vertices[k as usize].uv0.clone_from_slice(&combined[0..2]);
vertices[k as usize].uv1.clone_from_slice(&combined[2..4]);
}
VertexType::Single4 => {
let combined = MDL::read_single4(&mut cursor).unwrap();
vertices[k as usize].uv0.clone_from_slice(&combined[0..2]);
vertices[k as usize].uv1.clone_from_slice(&combined[2..4]);
}
_ => {
panic!("Unexpected vertex type for uv: {:#?}", element.vertex_type);
}
}
}
VertexUsage::Tangent2 => {
match element.vertex_type {
VertexType::ByteFloat4 => {
vertices[k as usize].tangent2 = MDL::read_uint(&mut cursor).unwrap();
}
_ => {
panic!("Unexpected vertex type for tangent2: {:#?}", element.vertex_type);
}
}
}
VertexUsage::Tangent1 => {
match element.vertex_type {
VertexType::ByteFloat4 => {
vertices[k as usize].tangent1 = MDL::read_uint(&mut cursor).unwrap();
}
_ => {
panic!("Unexpected vertex type for tangent1: {:#?}", element.vertex_type);
}
}
}
VertexUsage::Color => {
match element.vertex_type {
VertexType::ByteFloat4 => {
vertices[k as usize].color = MDL::read_byte_float4(&mut cursor).unwrap();
}
_ => {
panic!("Unexpected vertex type for color: {:#?}", element.vertex_type);
}
}
}
}
}
}
cursor
.seek(SeekFrom::Start(
(model_file_header.index_offsets[i as usize]
+ (model.meshes[j as usize].start_index * size_of::<u16>() as u32))
as u64,
))
.ok()?;
// TODO: optimize!
let mut indices: Vec<u16> =
Vec::with_capacity(model.meshes[j as usize].index_count as usize);
for _ in 0..model.meshes[j as usize].index_count {
indices.push(cursor.read_le::<u16>().ok()?);
}
let mut submeshes: Vec<SubMesh> = Vec::with_capacity(model.meshes[j as usize].submesh_count as usize);
for i in 0..model.meshes[j as usize].submesh_count {
submeshes.push(SubMesh {
submesh_index: model.meshes[j as usize].submesh_index as usize + i as usize,
index_count: model.submeshes[model.meshes[j as usize].submesh_index as usize + i as usize].index_count,
index_offset: model.submeshes[model.meshes[j as usize].submesh_index as usize + i as usize].index_offset,
});
}
parts.push(Part { mesh_index: j, vertices, indices, material_index, submeshes });
}
lods.push(Lod { parts });
}
Some(MDL {
file_header: model_file_header,
vertex_declarations,
model_data: model,
lods,
affected_bone_names,
material_names
})
}
pub fn replace_vertices(&mut self, lod_index: usize, part_index: usize, vertices: &[Vertex], indices: &[u16], submeshes: &[SubMesh]) {
let part = &mut self.lods[lod_index].parts[part_index];
part.vertices = Vec::from(vertices);
part.indices = Vec::from(indices);
for (i, submesh) in part.submeshes.iter().enumerate() {
if i < submeshes.len() {
self.model_data.submeshes[submesh.submesh_index].index_offset = submeshes[i].index_offset;
self.model_data.submeshes[submesh.submesh_index].index_count = submeshes[i].index_count;
}
}
// Update vertex count in header
self.model_data.meshes[part.mesh_index as usize].vertex_count = part.vertices.len() as u16;
self.model_data.meshes[part.mesh_index as usize].index_count = part.indices.len() as u32;
// update values
for i in 0..self.file_header.lod_count {
let mut vertex_offset = 0;
let mut index_count = 0;
for j in self.model_data.lods[i as usize].mesh_index
..self.model_data.lods[i as usize].mesh_index + self.model_data.lods[i as usize].mesh_count
{
let mesh = &mut self.model_data.meshes[j as usize];
mesh.start_index = index_count;
index_count += mesh.index_count;
for i in 0..mesh.vertex_stream_count as usize {
mesh.vertex_buffer_offsets[i] = vertex_offset;
vertex_offset += mesh.vertex_count as u32 * mesh.vertex_buffer_strides[i] as u32;
}
}
}
for lod in &mut self.model_data.lods {
let mut total_vertex_buffer_size = 0;
let mut total_index_buffer_size = 0;
// still slightly off?
for j in lod.mesh_index
..lod.mesh_index + lod.mesh_count
{
let vertex_count = self.model_data.meshes[j as usize].vertex_count;
let index_count = self.model_data.meshes[j as usize].index_count;
let mut total_vertex_stride: u32 = 0;
for i in 0..self.model_data.meshes[j as usize].vertex_stream_count as usize {
total_vertex_stride += self.model_data.meshes[j as usize].vertex_buffer_strides[i] as u32;
}
total_vertex_buffer_size += vertex_count as u32 * total_vertex_stride;
total_index_buffer_size += index_count * size_of::<u16>() as u32;
}
// Unknown padding?
let mut index_padding = 16 - total_index_buffer_size % 16;
if index_padding == 16 {
index_padding = 0;
}
lod.vertex_buffer_size = total_vertex_buffer_size;
lod.index_buffer_size = total_index_buffer_size + index_padding;
}
// update lod values
// TODO: From Xande, need to be cleaned up :)
self.file_header.stack_size = self.file_header.vertex_declaration_count as u32 * 136;
self.file_header.runtime_size =
2 //StringCount
+ 2 // Unknown
+ 4 //StringSize
+ self.model_data.header.string_size
+ 56 //ModelHeader
+ (self.model_data.element_ids.len() as u32 * 32)
+ (3 * 60) // 3 Lods
//+ ( /*file.ModelHeader.ExtraLodEnabled ? 40*/ 0 )
+ self.model_data.meshes.len() as u32 * 36
+ self.model_data.attribute_name_offsets.len() as u32 * size_of::<u32>() as u32
+ self.model_data.header.terrain_shadow_mesh_count as u32 * 20
+ self.model_data.header.submesh_count as u32 * 16
+ self.model_data.header.terrain_shadow_submesh_count as u32 * 10
+ self.model_data.material_name_offsets.len() as u32 * size_of::<u32>() as u32
+ self.model_data.bone_name_offsets.len() as u32 * size_of::<u32>() as u32
+ self.model_data.bone_tables.len() as u32 * 132
+ self.model_data.header.shape_count as u32 * 16
+ self.model_data.header.shape_mesh_count as u32 * 12
+ self.model_data.header.shape_value_count as u32 * 4
+ 4 // SubmeshBoneMapSize
+ self.model_data.submesh_bone_map.len() as u32 * 2
+ 8 // PaddingAmount and Padding
+ (4 * 32) // 4 BoundingBoxes
+ (self.model_data.header.bone_count as u32 * 32);
let mut vertex_offset = self.file_header.runtime_size
+ size_of::<ModelFileHeader>() as u32
+ self.file_header.stack_size;
for lod in &mut self.model_data.lods {
lod.vertex_data_offset = vertex_offset;
vertex_offset = lod.vertex_data_offset + lod.vertex_buffer_size;
lod.index_data_offset = vertex_offset;
// dummy
lod.edge_geometry_data_offset = vertex_offset;
vertex_offset = lod.index_data_offset + lod.index_buffer_size;
}
for i in 0..self.lods.len() {
self.file_header.vertex_buffer_size[i] = self.model_data.lods[i].vertex_buffer_size;
}
for i in 0..self.lods.len() {
self.file_header.vertex_offsets[i] = self.model_data.lods[i].vertex_data_offset;
}
for i in 0..self.lods.len() {
self.file_header.index_buffer_size[i] = self.model_data.lods[i].index_buffer_size;
}
for i in 0..self.lods.len() {
self.file_header.index_offsets[i] = self.model_data.lods[i].index_data_offset;
}
}
pub fn write_to_buffer(&self) -> Option<ByteBuffer> {
let mut buffer = ByteBuffer::new();
{
let mut cursor = Cursor::new(&mut buffer);
// write file header
self.file_header.write(&mut cursor).ok()?;
// write vertex declarations
for declaration in &self.vertex_declarations {
for element in &declaration.elements {
element.write(&mut cursor).ok()?;
}
cursor.write_all(&[END_OF_STREAM]).ok()?;
// We have a -1 here like we do in read, because writing the EOF (255) pushes our cursor forward.
let to_seek = 17 * 8 - (declaration.elements.len()) * 8 - 1;
cursor.seek(SeekFrom::Current(to_seek as i64)).ok()?;
}
self.model_data.write(&mut cursor).ok()?;
for (l, lod) in self.lods.iter().enumerate() {
for part in lod.parts.iter() {
let declaration = &self.vertex_declarations[part.mesh_index as usize];
for (k, vert) in part.vertices.iter().enumerate() {
for element in &declaration.elements {
cursor
.seek(SeekFrom::Start(
(self.model_data.lods[l].vertex_data_offset
+ self.model_data.meshes[part.mesh_index as usize].vertex_buffer_offsets
[element.stream as usize]
+ element.offset as u32
+ self.model_data.meshes[part.mesh_index as usize].vertex_buffer_strides
[element.stream as usize]
as u32
* k as u32) as u64,
))
.ok()?;
match element.vertex_usage {
VertexUsage::Position => {
match element.vertex_type {
VertexType::Half4 => {
MDL::write_single4(&mut cursor, &MDL::pad_slice(&vert.position, 1.0)).ok()?;
}
VertexType::Single3 => {
MDL::write_single3(&mut cursor, &vert.position).ok()?;
}
_ => {
panic!("Unexpected vertex type for position: {:#?}", element.vertex_type);
}
}
}
VertexUsage::BlendWeights => {
match element.vertex_type {
VertexType::ByteFloat4 => {
MDL::write_byte_float4(&mut cursor, &vert.bone_weight).ok()?;
}
_ => {
panic!("Unexpected vertex type for blendweight: {:#?}", element.vertex_type);
}
}
}
VertexUsage::BlendIndices => {
match element.vertex_type {
VertexType::UInt => {
MDL::write_uint(&mut cursor, &vert.bone_id).ok()?;
}
_ => {
panic!("Unexpected vertex type for blendindice: {:#?}", element.vertex_type);
}
}
}
VertexUsage::Normal => {
match element.vertex_type {
VertexType::Half4 => {
MDL::write_half4(&mut cursor, &MDL::pad_slice(&vert.normal, 1.0)).ok()?;
}
VertexType::Single3 => {
MDL::write_single3(&mut cursor, &vert.normal).ok()?;
}
_ => {
panic!("Unexpected vertex type for normal: {:#?}", element.vertex_type);
}
}
}
VertexUsage::UV => {
match element.vertex_type {
VertexType::Half4 => {
let combined = [vert.uv0[0], vert.uv0[1], vert.uv1[0], vert.uv1[1]];
MDL::write_half4(&mut cursor, &combined).ok()?;
}
VertexType::Single4 => {
let combined = [vert.uv0[0], vert.uv0[1], vert.uv1[0], vert.uv1[1]];
MDL::write_single4(&mut cursor, &combined).ok()?;
}
_ => {
panic!("Unexpected vertex type for uv: {:#?}", element.vertex_type);
}
}
}
VertexUsage::Tangent2 => {
match element.vertex_type {
VertexType::ByteFloat4 => {
MDL::write_uint(&mut cursor, &vert.tangent2).ok()?;
}
_ => {
panic!("Unexpected vertex type for tangent2: {:#?}", element.vertex_type);
}
}
}
VertexUsage::Tangent1 => {
match element.vertex_type {
VertexType::ByteFloat4 => {
MDL::write_uint(&mut cursor, &vert.tangent1).ok()?;
}
_ => {
panic!("Unexpected vertex type for tangent1: {:#?}", element.vertex_type);
}
}
}
VertexUsage::Color => {
match element.vertex_type {
VertexType::ByteFloat4 => {
MDL::write_byte_float4(&mut cursor, &vert.color).ok()?;
}
_ => {
panic!("Unexpected vertex type for color: {:#?}", element.vertex_type);
}
}
}
}
}
}
cursor
.seek(SeekFrom::Start(
(self.file_header.index_offsets[l]
+ (self.model_data.meshes[part.mesh_index as usize].start_index * size_of::<u16>() as u32))
as u64,
))
.ok()?;
cursor.write_le(&part.indices).ok()?;
}
}
}
Some(buffer)
}
}