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After looking at the FFXIVClientStructs definition for these, I figured out the remaining issues. It mostly came down to misunderstanding what the heck this thing was??
155 lines
4 KiB
Rust
155 lines
4 KiB
Rust
// SPDX-FileCopyrightText: 2025 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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use std::io::Cursor;
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use std::io::SeekFrom;
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use crate::ByteSpan;
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use binrw::BinRead;
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use binrw::BinResult;
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use binrw::binrw;
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#[binrw]
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#[derive(Debug)]
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#[brw(little)]
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struct PcbResourceHeader {
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pcb_type: u32, // Lumina: 0x0 is resource, 0x1 is list?
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version: u32, // ClientStructs: 0 is 'legacy', 1/4 are 'normal', rest unsupported
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total_nodes: u32,
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total_polygons: u32,
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}
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#[binrw::parser(reader)]
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fn parse_resource_node_children(
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child1_offset: u32,
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child2_offset: u32,
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) -> BinResult<Vec<ResourceNode>> {
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let initial_position = reader.stream_position().unwrap();
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let struct_start = initial_position - ResourceNode::HEADER_SIZE as u64;
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let mut children = Vec::new();
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if child1_offset != 0 {
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reader
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.seek(SeekFrom::Start(struct_start + child1_offset as u64))
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.unwrap();
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children.push(ResourceNode::read_le(reader).unwrap());
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}
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if child2_offset != 0 {
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reader
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.seek(SeekFrom::Start(struct_start + child2_offset as u64))
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.unwrap();
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children.push(ResourceNode::read_le(reader).unwrap());
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}
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Ok(children)
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}
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/// Transform compressed vertices from 0-65535 to local_bounds.min-local_bounds.max
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fn uncompress_vertices(local_bounds: &AABB, vertex: &[u16; 3]) -> [f32; 3] {
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let x_scale = (local_bounds.max[0] - local_bounds.min[0]) / u16::MAX as f32;
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let y_scale = (local_bounds.max[1] - local_bounds.min[1]) / u16::MAX as f32;
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let z_scale = (local_bounds.max[2] - local_bounds.min[2]) / u16::MAX as f32;
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[
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local_bounds.min[0] + x_scale * (vertex[0] as f32),
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local_bounds.min[1] + y_scale * (vertex[1] as f32),
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local_bounds.min[2] + z_scale * (vertex[2] as f32),
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]
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}
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#[binrw]
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#[derive(Debug)]
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#[brw(little)]
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pub struct ResourceNode {
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// TODO: figure out what these two values are
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magic: u32, // pretty terrible magic if you ask me, lumina calls it so
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version: u32, // usually 0x0, is this really a version?!
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child1_offset: u32,
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child2_offset: u32,
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/// The bounding box of this node.
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pub local_bounds: AABB,
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num_vert_f16: u16,
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num_polygons: u16,
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#[brw(pad_after = 2)] // padding, supposedly
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num_vert_f32: u16,
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/// The children of this node.
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#[br(parse_with = parse_resource_node_children, args(child1_offset, child2_offset))]
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#[br(restore_position)]
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pub children: Vec<ResourceNode>,
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#[br(count = num_vert_f32)]
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f32_vertices: Vec<[f32; 3]>,
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#[br(count = num_vert_f16)]
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#[bw(ignore)]
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f16_vertices: Vec<[u16; 3]>,
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/// This node's vertices.
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#[br(calc = f32_vertices.clone().into_iter().chain(f16_vertices.iter().map(|vec| uncompress_vertices(&local_bounds, vec))).collect())]
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#[bw(ignore)]
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pub vertices: Vec<[f32; 3]>,
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/// This node's polygons, which include index data.
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#[br(count = num_polygons)]
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pub polygons: Vec<Polygon>,
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}
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impl ResourceNode {
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pub const HEADER_SIZE: usize = 0x30;
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}
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#[binrw]
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#[derive(Debug, Clone, PartialEq)]
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#[allow(dead_code)]
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pub struct AABB {
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pub min: [f32; 3],
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pub max: [f32; 3],
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}
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#[binrw]
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#[derive(Debug, Clone, PartialEq)]
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#[allow(dead_code)]
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pub struct Polygon {
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#[brw(pad_after = 1)] // padding
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pub vertex_indices: [u8; 3],
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pub material: u64,
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}
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#[binrw]
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#[derive(Debug)]
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#[brw(little)]
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pub struct Pcb {
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header: PcbResourceHeader,
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/// The root node of this PCB.
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pub root_node: ResourceNode,
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}
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impl Pcb {
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/// Reads an existing PCB file
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pub fn from_existing(buffer: ByteSpan) -> Option<Self> {
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let mut cursor = Cursor::new(buffer);
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Pcb::read(&mut cursor).ok()
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}
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}
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#[cfg(test)]
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mod tests {
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use std::fs::read;
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use std::path::PathBuf;
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use super::*;
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#[test]
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fn test_invalid() {
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let mut d = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
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d.push("resources/tests");
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d.push("random");
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// Feeding it invalid data should not panic
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Pcb::from_existing(&read(d).unwrap());
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}
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}
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