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prism/tools/editor/include/prefabeditor.hpp

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2020-08-11 12:07:21 -04:00
#pragma once
#include "prismeditor.hpp"
class PrefabEditor : public Editor {
public:
Scene* scene = nullptr;
Object root_object;
bool showOutliner = true;
bool showProperties = true;
bool has_menubar() const override;
std::string get_title() const override;
Scene* get_scene() const override;
void setup_windows(ImGuiID dockspace) override;
void draw(CommonEditor* editor) override;
};