#pragma once
class GFX;
class GFXCommandBuffer;
class GFXFramebuffer;
class GFXPipeline;
class GFXRenderPass;
class GFXTexture;
class Scene;
namespace prism {
class renderer;
}
class DoFPass {
public:
DoFPass(GFX* gfx);
void render(GFXCommandBuffer* command_buffer, Scene& scene);
GFXTexture* far_field = nullptr;
GFXTexture* normal_field = nullptr;
GFXFramebuffer* far_framebuffer = nullptr;
GFXFramebuffer* normal_framebuffer = nullptr;
GFXRenderPass* renderpass = nullptr;
private:
GFXPipeline* pipeline = nullptr;
};