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prism/engine/gfx/metal/src/gfx_metal_renderpass.hpp

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2020-08-11 12:07:21 -04:00
#pragma once
#include <Metal/Metal.h>
#include "gfx_renderpass.hpp"
class GFXMetalRenderPass : public GFXRenderPass {
public:
std::vector<MTLPixelFormat> attachments;
};