#pragma once
#include <vulkan/vulkan.h>
#include "gfx_pipeline.hpp"
class GFXVulkanTexture;
class GFXVulkanPipeline : public GFXPipeline {
public:
std::string label;
VkPipeline handle;
VkPipelineLayout layout;
VkDescriptorSetLayout descriptorLayout;
std::vector<int> bindings_marked_as_storage_images;
std::vector<int> bindings_marked_as_sampled_images;
// dynamic descriptor sets
std::map<uint64_t, VkDescriptorSet> cachedDescriptorSets;
};