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prism/engine/core/include/physics.hpp

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2020-08-11 12:07:21 -04:00
#pragma once
#include <btBulletDynamicsCommon.h>
#include <memory>
#include "vector.hpp"
#include "object.hpp"
class Physics {
public:
Physics();
void update(float deltaTime);
void reset();
void remove_object(Object obj);
struct RayResult {
bool hasHit;
Vector3 location;
};
RayResult raycast(Vector3 from, Vector3 to);
private:
std::unique_ptr<btBroadphaseInterface> broadphase;
std::unique_ptr<btDefaultCollisionConfiguration> collisionConfiguration;
std::unique_ptr<btCollisionDispatcher> dispatcher;
std::unique_ptr<btSequentialImpulseConstraintSolver> solver;
std::unique_ptr<btDiscreteDynamicsWorld> world;
};