17 lines
418 B
Text
17 lines
418 B
Text
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#define SMAA_INCLUDE_PS 1
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#include "smaa_common.glsl"
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layout(location = 0) in vec2 inUV;
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layout(location = 1) in vec4 inOffset[3];
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layout(location = 0) out vec4 outColor;
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layout(binding = 0) uniform sampler2D imageSampler;
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layout(binding = 1) uniform sampler2D depthSampler;
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void main() {
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vec2 edge = SMAALumaEdgeDetectionPS(inUV, inOffset, imageSampler, depthSampler);
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outColor = vec4(edge, 0.0, 1.0);
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}
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