#pragma once
#include <vulkan/vulkan.h>
#include "gfx_buffer.hpp"
#include "gfx_vulkan_constants.hpp"
class GFXVulkanBuffer : public GFXBuffer {
public:
VkBuffer handle = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
VkDeviceSize size = 0;
uint32_t frame_index = 0;
};