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prism/engine/gfx/vulkan/src/gfx_vulkan_buffer.hpp

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#pragma once
#include <vulkan/vulkan.h>
#include "gfx_buffer.hpp"
#include "gfx_vulkan_constants.hpp"
class GFXVulkanBuffer : public GFXBuffer {
public:
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VkBuffer handle = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
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VkDeviceSize size = 0;
uint32_t frame_index = 0;
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};