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prism/tools/modelcompiler/include/modeleditor.hpp

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#pragma once
#include "commoneditor.hpp"
class ModelEditor : public CommonEditor {
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public:
ModelEditor();
void drawUI() override;
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struct Flags {
bool hide_ui = false;
bool compile_static = false;
bool export_animations = true;
bool export_materials = true;
} flags;
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std::string data_path, model_path;
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void compile_model(std::string compiled_model_path);
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};