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prism/platforms/sdl/CMakeLists.txt

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include(../../cmake/AddPlatformExecutable.cmake)
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if(ENABLE_MACOS)
find_library(METAL Metal)
set(EXTRA_LIBRARIES GFXMetal ${METAL})
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set(EXTRA_SRC ${CMAKE_CURRENT_SOURCE_DIR}/sdl_metal.mm)
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endif()
if(ENABLE_VULKAN)
set(EXTRA_SRC ${CMAKE_CURRENT_SOURCE_DIR}/sdl_vulkan.cpp)
endif()
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if(TARGET SDL2::SDL2)
set(EXTRA_LIBRARIES SDL2::SDL2)
endif()
if(TARGET SDL2::Main)
set(EXTRA_LIBRARIES SDL2::Main)
endif()
if(TARGET SDL2::SDL2main)
set(EXTRA_LIBRARIES SDL2::SDL2main)
endif()
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add_platform(
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SRC
${CMAKE_CURRENT_SOURCE_DIR}/file.cpp
${EXTRA_SRC}
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MAIN_FILE
main.cpp.in
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EXECUTABLE_PROPERTIES
MACOSX_BUNDLE ON
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in"
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LINK_LIBRARIES
Core
GFXVulkan
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${EXTRA_LIBRARIES}
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)
function(add_platform_commands target)
if(NOT SKIP_DATA)
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if(ENABLE_MACOS)
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/data $<TARGET_FILE_DIR:${target}>/../Resources/data)
else()
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/data $<TARGET_FILE_DIR:${target}>/data)
endif()
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endif()
# we HAVE to create this dummy target to convince CMake to properly copy over shader files.
# before you ask, we have used POST_BUILD before but that only runs if the TARGET specified is built.
# when you change a shader source file on disk, BuildShaders is triggered but that doesn't retrigger your actual
# app target to be rebuilt, so the shaders are never copied correctly. With this (dumb) system, we ensure they
# always are. WHY CMAKE WHY
set(DUMMY_NAME ${target}-CopyShaders)
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add_custom_target(${DUMMY_NAME} ALL DEPENDS ${CMAKE_BINARY_DIR}/${target}-dummy)
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if(ENABLE_MACOS)
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/${target}-dummy
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COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:${target}>/../Resources/shaders
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/shaders $<TARGET_FILE_DIR:${target}>/../Resources/shaders
)
else()
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/${target}-dummy
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COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:${target}>/shaders
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/shaders $<TARGET_FILE_DIR:${target}>/shaders
)
endif()
add_dependencies(${target} ${DUMMY_NAME})
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endfunction()