14 lines
280 B
Text
14 lines
280 B
Text
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layout(location = 0) in vec3 inPosition;
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layout(location = 0) out vec3 outPos;
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layout(push_constant, binding = 1) uniform readonly PushConstant{
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mat4 mvp;
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float roughness;
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};
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void main() {
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gl_Position = mvp * vec4(inPosition, 1.0);
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outPos = inPosition, 1.0;
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}
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