Archived
1
Fork 0
This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
prism/shaders/filter.vert.glsl

14 lines
280 B
Text
Raw Normal View History

2020-08-11 12:07:21 -04:00
layout(location = 0) in vec3 inPosition;
layout(location = 0) out vec3 outPos;
layout(push_constant, binding = 1) uniform readonly PushConstant{
mat4 mvp;
float roughness;
};
void main() {
gl_Position = mvp * vec4(inPosition, 1.0);
outPos = inPosition, 1.0;
}