set(SRC
include/prismeditor.hpp
include/materialeditor.hpp
include/sceneeditor.hpp
include/prefabeditor.hpp
src/prismeditor.cpp
src/materialeditor.cpp
src/sceneeditor.cpp
src/prefabeditor.cpp)
add_platform_executable(
TARGET PrismEditor
APP_CLASS PrismEditor
APP_INCLUDE prismeditor.hpp
SKIP_DATA ON
SRC ${SRC})
target_link_libraries(PrismEditor PUBLIC
Core
EditorCommon)
target_include_directories(PrismEditor PUBLIC
include)
set_engine_properties(PrismEditor)