20 lines
276 B
C++
20 lines
276 B
C++
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#include "gfx_dx12.hpp"
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#include <d3d12.h>
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#include <dxgi1_6.h>
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#include <d3dcompiler.h>
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#include <wrl.h>
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using namespace Microsoft::WRL;
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ComPtr<ID3D12Device> g_Device;
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bool gfx_dx12::initialize() {
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return true;
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}
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const char* gfx_dx12::getName() {
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return "DX12";
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}
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