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prism/engine/shadercompiler/CMakeLists.txt

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set(SRC
include/shadercompiler.hpp
src/shadercompiler.cpp
src/includer.hpp
src/defaultresources.hpp)
add_library(ShaderCompiler STATIC ${SRC})
target_link_libraries(ShaderCompiler
PUBLIC
Platform
PRIVATE
Utility
Log
${CROSS_LIBS})
target_include_directories(ShaderCompiler PUBLIC include PRIVATE src)
set_engine_properties(ShaderCompiler)