17 lines
411 B
Text
17 lines
411 B
Text
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layout(location = 0) in vec2 in_position;
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layout(location = 1) in vec2 in_uv;
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layout(location = 2) in vec4 in_color;
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layout(location = 0) out vec4 out_color;
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layout(location = 1) out vec2 out_uv;
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layout(std430, push_constant, binding = 1) uniform PushConstant {
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mat4 projection;
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};
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void main() {
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gl_Position = projection * vec4(in_position, 0.0, 1.0);
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out_color = in_color;
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out_uv = in_uv;
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}
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