23 lines
582 B
Text
23 lines
582 B
Text
![]() |
layout(location = 0) in vec2 inUV;
|
||
|
layout(location = 1) in flat ivec2 inPixel;
|
||
|
layout(location = 2) in float depth;
|
||
|
|
||
|
layout(location = 0) out vec4 outColor;
|
||
|
|
||
|
layout(rgba32f, binding = 0) uniform image2D color_sampler;
|
||
|
layout(binding = 2) uniform sampler2D aperture_sampler;
|
||
|
|
||
|
vec4 fromLinear(vec4 linearRGB)
|
||
|
{
|
||
|
return pow(linearRGB, vec4(1.0/2.2));
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
/*if(depth < 0.98)
|
||
|
discard;*/
|
||
|
if(inUV.y > 1.0 || inUV.x > 1.0)
|
||
|
discard;
|
||
|
|
||
|
outColor = vec4(fromLinear(imageLoad(color_sampler, inPixel)).rgb, 1.0) * texture(aperture_sampler, inUV);
|
||
|
}
|