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prism/shaders/text.frag.glsl

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2020-08-11 12:07:21 -04:00
layout(location = 0) in vec2 inUV;
layout (location = 0) out vec4 outColor;
layout (binding = 3) uniform sampler2D fontSampler;
vec4 toSRGB(vec4 v) {
return vec4(pow(v.rgb, vec3(2.2)), v.a);
}
void main() {
outColor = vec4(vec3(texture(fontSampler, inUV).r), texture(fontSampler, inUV).r);
outColor = toSRGB(outColor);
}