set(SRC
include/renderer.hpp
include/pass.hpp
include/shadowpass.hpp
include/imguipass.hpp
include/smaapass.hpp
include/scenecapture.hpp
include/materialcompiler.hpp
include/dofpass.hpp
include/frustum.hpp
include/render_options.hpp
include/rendertarget.hpp
src/renderer.cpp
src/shadowpass.cpp
src/imguipass.cpp
src/smaapass.cpp
src/scenecapture.cpp
src/materialcompiler.cpp
src/dofpass.cpp
src/frustum.cpp)
add_library(Renderer STATIC ${SRC})
target_link_libraries(Renderer
PUBLIC
GFX
Math
PRIVATE
stb
Utility
imgui
SMAA::SMAA
ShaderCompiler
Core)
target_include_directories(Renderer PUBLIC include)
set_engine_properties(Renderer)