#pragma once
#include "app.hpp"
#include "object.hpp"
class ExampleApp : public prism::app {
public:
void initialize_render() override;
void update(float delta_time) override;
private:
prism::Object main_object = prism::NullObject, camera_obj = prism::NullObject;
float main_object_spin = 0.0f;
float main_object_movement = 0.0f;
};