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prism/tools/editor/src/prefabeditor.cpp

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2020-08-11 12:07:21 -04:00
#include "prefabeditor.hpp"
#include <imgui.h>
#include <imgui_stdlib.h>
#include <imgui_internal.h>
#include "engine.hpp"
bool PrefabEditor::has_menubar() const {
return true;
}
std::string PrefabEditor::get_title() const {
return path.empty() ? "New Prefab" : get_filename(path);
}
Scene* PrefabEditor::get_scene() const {
return scene;
}
void PrefabEditor::setup_windows(ImGuiID dockspace) {
ImGuiID dock_main_id = dockspace;
ImGuiID dock_id_left, dock_id_right;
ImGui::DockBuilderSplitNode(dock_main_id, ImGuiDir_Left, 0.60f, &dock_id_left, &dock_id_right);
ImGui::DockBuilderDockWindow(get_window_name("Properties").c_str(), dock_id_right);
ImGui::DockBuilderSplitNode(dock_id_left, ImGuiDir_Left, 0.30f, &dock_id_left, &dock_id_right);
ImGui::DockBuilderDockWindow(get_window_name("Outliner").c_str(), dock_id_left);
ImGui::DockBuilderDockWindow(get_window_name("Viewport").c_str(), dock_id_right);
}
void PrefabEditor::draw(CommonEditor* editor) {
if (ImGui::BeginMenuBar()) {
if (ImGui::BeginMenu("File")) {
if(ImGui::MenuItem("Save", "CTRL+S")) {
if (path.empty()) {
platform::save_dialog([this](std::string path) {
this->path = path;
engine->save_prefab(root_object, path);
});
} else {
engine->save_prefab(root_object, path);
}
}
if (ImGui::MenuItem("Save as...", "CTRL+S")) {
platform::save_dialog([this](std::string path) {
this->path = path;
engine->save_prefab(root_object, path);
});
}
ImGui::Separator();
if(ImGui::MenuItem("Close"))
wants_to_close = true;
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
Scene* scene = engine->get_scene();
if(scene != nullptr) {
auto window_class = get_window_class();
if(showOutliner) {
ImGui::SetNextWindowClass(&window_class);
if(begin("Outliner", &showOutliner))
editor->drawOutline();
ImGui::End();
}
if (showProperties) {
ImGui::SetNextWindowClass(&window_class);
if (begin("Properties", &showProperties))
editor->drawPropertyEditor();
ImGui::End();
}
ImGui::SetNextWindowClass(&window_class);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
if(begin("Viewport"))
editor->drawViewport(*renderer);
ImGui::End();
ImGui::PopStyleVar();
}
}