#pragma once
#include <d3d12.h>
#include <d3dcompiler.h>
#include <dxgi1_6.h>
#include <wrl.h>
#include "gfx.hpp"
using namespace Microsoft::WRL;
class gfx_dx12 : public GFX {
public:
bool is_supported() override {
return true;
}
ShaderLanguage accepted_shader_language() override {
return ShaderLanguage::HLSL;
GFXContext required_context() override {
return GFXContext::DirectX;
bool initialize(const GFXCreateInfo& info) override;
const char* get_name() override;
private:
void get_device();
ComPtr<ID3D12Device> device;
};