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prism/engine/renderer/include/rendertarget.hpp

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#pragma once
#include "common.hpp"
#include "render_options.hpp"
class GFXTexture;
class GFXFramebuffer;
class GFXBuffer;
class RenderTarget {
public:
prism::Extent extent;
prism::Extent get_render_extent() const {
return {static_cast<uint32_t>(std::max(int(extent.width * render_options.render_scale), 1)),
static_cast<uint32_t>(std::max(int(extent.height * render_options.render_scale), 1))};
}
// offscreen
GFXTexture* offscreenColorTexture = nullptr;
GFXTexture* offscreenDepthTexture = nullptr;
GFXFramebuffer* offscreenFramebuffer = nullptr;
// mesh
GFXBuffer* sceneBuffer = nullptr;
// smaa
GFXTexture* edge_texture = nullptr;
GFXTexture* blend_texture = nullptr;
GFXFramebuffer* edge_framebuffer = nullptr;
GFXFramebuffer* blend_framebuffer = nullptr;
};