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prism/engine/base/shaders/smaa_common.glsl

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#define SMAA_RT_METRICS viewport
#define SMAA_PRESET_ULTRA 1
#define SMAA_GLSL_4 1
#define SMAA_PREDICATION 1
#define SMAA_FLIP_Y 0
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layout(push_constant) uniform PushConstant {
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vec4 viewport;
};
#include "smaa.glsl"