Default initialize some more variables in example
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2 changed files with 2 additions and 2 deletions
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@ -13,7 +13,7 @@ class RenderTarget {
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public:
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public:
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prism::Extent extent;
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prism::Extent extent;
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prism::Extent get_render_extent() const {
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[[nodiscard]] prism::Extent get_render_extent() const {
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return {static_cast<uint32_t>(std::max(int(extent.width * render_options.render_scale), 1)),
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return {static_cast<uint32_t>(std::max(int(extent.width * render_options.render_scale), 1)),
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static_cast<uint32_t>(std::max(int(extent.height * render_options.render_scale), 1))};
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static_cast<uint32_t>(std::max(int(extent.height * render_options.render_scale), 1))};
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}
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}
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@ -10,7 +10,7 @@ public:
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void update(float delta_time) override;
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void update(float delta_time) override;
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private:
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private:
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prism::Object main_object, camera_obj;
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prism::Object main_object = prism::NullObject, camera_obj = prism::NullObject;
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float main_object_spin = 0.0f;
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float main_object_spin = 0.0f;
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float main_object_movement = 0.0f;
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float main_object_movement = 0.0f;
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};
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};
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