From 1c8e563e10ac1049e78a6db4514d2a00e59a7ede Mon Sep 17 00:00:00 2001 From: Joshua Goins Date: Sun, 6 Mar 2022 19:17:32 -0500 Subject: [PATCH] Static cast to float in ShadowPass::render_sun --- engine/renderer/src/shadowpass.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/engine/renderer/src/shadowpass.cpp b/engine/renderer/src/shadowpass.cpp index 2d7f99c..be6606a 100755 --- a/engine/renderer/src/shadowpass.cpp +++ b/engine/renderer/src/shadowpass.cpp @@ -193,8 +193,8 @@ void ShadowPass::render_sun(GFXCommandBuffer* command_buffer, Scene& scene, pris command_buffer->set_render_pass(info); Viewport viewport = {}; - viewport.width = render_options.shadow_resolution; - viewport.height = render_options.shadow_resolution; + viewport.width = static_cast(render_options.shadow_resolution); + viewport.height = static_cast(render_options.shadow_resolution); command_buffer->set_viewport(viewport); @@ -231,9 +231,9 @@ void ShadowPass::render_spot(GFXCommandBuffer* command_buffer, Scene& scene, pri command_buffer->set_render_pass(info); Viewport viewport = {}; - viewport.width = render_options.shadow_resolution; - viewport.height = render_options.shadow_resolution; - + viewport.width = static_cast(render_options.shadow_resolution); + viewport.height = static_cast(render_options.shadow_resolution); + command_buffer->set_viewport(viewport); const Matrix4x4 perspective = prism::perspective(radians(90.0f), 1.0f, 0.1f, 100.0f); @@ -282,8 +282,8 @@ void ShadowPass::render_point(GFXCommandBuffer* command_buffer, Scene& scene, pr command_buffer->set_render_pass(info); Viewport viewport = {}; - viewport.width = render_options.shadow_resolution; - viewport.height = render_options.shadow_resolution; + viewport.width = static_cast(render_options.shadow_resolution); + viewport.height = static_cast(render_options.shadow_resolution); command_buffer->set_viewport(viewport);