Remove even more includes
This commit is contained in:
parent
29633020c9
commit
2ffd1a421e
22 changed files with 90 additions and 54 deletions
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@ -10,6 +10,10 @@
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#include "json_conversions.hpp"
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#include "json_conversions.hpp"
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#include "gfx_commandbuffer.hpp"
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#include "gfx_commandbuffer.hpp"
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#include "assertions.hpp"
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#include "assertions.hpp"
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#include "renderer.hpp"
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#include "input.hpp"
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#include "physics.hpp"
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#include "imguilayer.hpp"
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std::unique_ptr<Mesh> load_mesh(const file::Path path) {
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std::unique_ptr<Mesh> load_mesh(const file::Path path) {
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Expects(!path.empty());
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Expects(!path.empty());
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@ -1,11 +1,6 @@
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#pragma once
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#pragma once
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#include <fstream>
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#include "path.hpp"
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#include <string>
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#include <vector>
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#include <string_view>
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#include "file.hpp"
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/*
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/*
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* Audio API
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* Audio API
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@ -48,9 +48,10 @@ target_link_libraries(Core PUBLIC
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Renderer
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Renderer
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nlohmann_json
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nlohmann_json
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magic_enum
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magic_enum
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${BULLET_LIBRARIES}
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imgui
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imgui
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Log
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Log
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${EXTRA_LIBRARIES}
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${EXTRA_LIBRARIES}
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Asset)
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Asset
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PRIVATE
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${BULLET_LIBRARIES})
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set_engine_properties(Core)
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set_engine_properties(Core)
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@ -5,6 +5,7 @@
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#include "vector.hpp"
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#include "vector.hpp"
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#include "quaternion.hpp"
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#include "quaternion.hpp"
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#include "math.hpp"
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#include "math.hpp"
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#include "object.hpp"
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struct PositionKeyFrame {
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struct PositionKeyFrame {
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float time;
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float time;
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@ -49,6 +50,8 @@ struct Animation {
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std::vector<AnimationChannel> channels;
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std::vector<AnimationChannel> channels;
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};
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};
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class Scene;
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struct Shot {
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struct Shot {
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int begin, length;
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int begin, length;
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@ -1,27 +1,13 @@
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#pragma once
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#pragma once
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#include <vector>
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#include <nlohmann/json_fwd.hpp>
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#include <nlohmann/json.hpp>
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#include <iosfwd>
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#include <map>
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#include <memory>
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#include <string>
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#include <string_view>
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#include "scene.hpp"
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#include "renderer.hpp"
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#include "input.hpp"
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#include "cutscene.hpp"
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#include "physics.hpp"
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#include "file.hpp"
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#include "object.hpp"
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#include "object.hpp"
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#include "imguilayer.hpp"
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#include "cutscene.hpp"
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#include "shadowpass.hpp"
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#include "scenecapture.hpp"
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#include "smaapass.hpp"
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#include "gaussianhelper.hpp"
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#include "common.hpp"
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#include "common.hpp"
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#include "asset_types.hpp"
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#include "asset_types.hpp"
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#include "platform.hpp"
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#include "path.hpp"
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class GFX;
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class GFX;
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@ -30,6 +16,11 @@ namespace ui {
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}
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}
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class App;
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class App;
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class Scene;
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class Input;
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class Renderer;
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class Physics;
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class ImGuiLayer;
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struct Timer;
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struct Timer;
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struct AnimationTarget {
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struct AnimationTarget {
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@ -51,6 +42,11 @@ public:
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@param argv Array of strings containing arguments. Can be null.
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@param argv Array of strings containing arguments. Can be null.
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*/
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*/
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Engine(const int argc, char* argv[]);
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Engine(const int argc, char* argv[]);
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Engine(const Engine& other) = delete;
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Engine(Engine&& other) = delete;
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~Engine();
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/// Command line arguments, can be empty.
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/// Command line arguments, can be empty.
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std::vector<std::string_view> command_line_arguments;
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std::vector<std::string_view> command_line_arguments;
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@ -338,13 +334,13 @@ private:
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Scene* _current_scene = nullptr;
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Scene* _current_scene = nullptr;
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std::vector<std::unique_ptr<Scene>> _scenes;
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std::vector<std::unique_ptr<Scene>> _scenes;
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std::map<std::string, Scene*> _path_to_scene;
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std::map<std::string, Scene*> _path_to_scene;
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struct Window {
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struct Window {
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int identifier = -1;
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int identifier = -1;
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prism::Extent extent;
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prism::Extent extent;
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bool quitRequested = false;
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bool quitRequested = false;
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std::unique_ptr<Renderer> renderer = nullptr;
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std::unique_ptr<Renderer> renderer;
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};
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};
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std::vector<Window> _windows;
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std::vector<Window> _windows;
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@ -370,8 +366,8 @@ private:
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App* _app = nullptr;
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App* _app = nullptr;
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GFX* _gfx = nullptr;
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GFX* _gfx = nullptr;
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std::unique_ptr<Input> _input = nullptr;
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std::unique_ptr<Input> _input;
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std::unique_ptr<Physics> _physics = nullptr;
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std::unique_ptr<Physics> _physics;
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std::vector<Timer*> _timers, _timersToRemove;
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std::vector<Timer*> _timers, _timersToRemove;
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@ -379,7 +375,7 @@ private:
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std::vector<AnimationTarget> _animation_targets;
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std::vector<AnimationTarget> _animation_targets;
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std::unique_ptr<ImGuiLayer> _imgui = nullptr;
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std::unique_ptr<ImGuiLayer> _imgui;
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const InputButton debug_button = InputButton::Q;
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const InputButton debug_button = InputButton::Q;
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};
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};
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@ -9,6 +9,7 @@
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#include "log.hpp"
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#include "log.hpp"
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#include "file_utils.hpp"
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#include "file_utils.hpp"
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#include "path.hpp"
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namespace file {
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namespace file {
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enum class Domain {
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enum class Domain {
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@ -133,5 +134,4 @@ namespace file {
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inline Path internal_domain = "/internal", app_domain = "/app";
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inline Path internal_domain = "/internal", app_domain = "/app";
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}
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}
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inline std::array<std::string, 3> domain_data;
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inline std::array<std::string, 3> domain_data;
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@ -1,14 +1,20 @@
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#pragma once
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#pragma once
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#include <btBulletDynamicsCommon.h>
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#include <memory>
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#include <memory>
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#include "vector.hpp"
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#include "vector.hpp"
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#include "object.hpp"
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#include "object.hpp"
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class btBroadphaseInterface;
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class btDefaultCollisionConfiguration;
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class btCollisionDispatcher;
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class btSequentialImpulseConstraintSolver;
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class btDiscreteDynamicsWorld;
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class Physics {
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class Physics {
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public:
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public:
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Physics();
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Physics();
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~Physics();
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void update(float deltaTime);
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void update(float deltaTime);
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#include "gfx.hpp"
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#include "gfx.hpp"
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#include "asset.hpp"
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#include "asset.hpp"
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#include "imgui_utility.hpp"
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#include "imgui_utility.hpp"
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#include "scene.hpp"
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#include "renderer.hpp"
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void draw_general() {
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void draw_general() {
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ImGui::Text("Platform: %s", platform::get_name());
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ImGui::Text("Platform: %s", platform::get_name());
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@ -2,22 +2,25 @@
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#include <nlohmann/json.hpp>
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#include <nlohmann/json.hpp>
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#include "timer.hpp"
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#include "scene.hpp"
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#include "gfx.hpp"
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#include "renderer.hpp"
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#include "screen.hpp"
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#include "file.hpp"
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#include "transform.hpp"
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#include "math.hpp"
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#include "cutscene.hpp"
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#include "log.hpp"
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#include "imguilayer.hpp"
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#include "app.hpp"
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#include "json_conversions.hpp"
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#include "debug.hpp"
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#include "assertions.hpp"
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#include "console.hpp"
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#include "console.hpp"
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#include "log.hpp"
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#include "asset.hpp"
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#include "asset.hpp"
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#include "json_conversions.hpp"
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#include "app.hpp"
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#include "assertions.hpp"
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#include "screen.hpp"
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#include "renderer.hpp"
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#include "gfx.hpp"
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#include "imguilayer.hpp"
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#include "debug.hpp"
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#include "timer.hpp"
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#include "physics.hpp"
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#include "input.hpp"
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// TODO: remove these in the future
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#include "shadowpass.hpp"
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#include "scenecapture.hpp"
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Engine::Engine(const int argc, char* argv[]) {
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Engine::Engine(const int argc, char* argv[]) {
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console::info(System::Core, "Prism Engine loading...");
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console::info(System::Core, "Prism Engine loading...");
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@ -37,6 +40,8 @@ Engine::Engine(const int argc, char* argv[]) {
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assetm = std::make_unique<AssetManager>();
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assetm = std::make_unique<AssetManager>();
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}
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}
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Engine::~Engine() {}
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void Engine::set_app(App* app) {
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void Engine::set_app(App* app) {
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Expects(app != nullptr);
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Expects(app != nullptr);
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@ -400,7 +405,7 @@ void Engine::add_window(void* native_handle, const int identifier, const prism::
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_gfx->initialize_view(native_handle, identifier, drawable_extent.width, drawable_extent.height);
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_gfx->initialize_view(native_handle, identifier, drawable_extent.width, drawable_extent.height);
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Window window;
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Window& window = _windows.emplace_back();
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window.identifier = identifier;
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window.identifier = identifier;
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window.extent = extent;
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window.extent = extent;
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window.renderer = std::make_unique<Renderer>(_gfx);
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window.renderer = std::make_unique<Renderer>(_gfx);
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window.renderer->resize(drawable_extent);
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window.renderer->resize(drawable_extent);
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render_ready = true;
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render_ready = true;
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_windows.push_back(std::move(window));
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}
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}
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void Engine::remove_window(const int identifier) {
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void Engine::remove_window(const int identifier) {
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#include "physics.hpp"
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#include "physics.hpp"
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#include <btBulletDynamicsCommon.h>
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#include "engine.hpp"
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#include "engine.hpp"
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#include "scene.hpp"
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Physics::Physics() {
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Physics::Physics() {
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reset();
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reset();
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}
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}
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Physics::~Physics() {}
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void Physics::update(float deltaTime) {
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void Physics::update(float deltaTime) {
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if(engine->get_scene() == nullptr)
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if(engine->get_scene() == nullptr)
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return;
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return;
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@ -31,10 +31,10 @@ target_link_libraries(Renderer
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stb
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stb
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Math
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Math
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Utility
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Utility
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Core
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imgui
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imgui
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SMAA::SMAA
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SMAA::SMAA
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ShaderCompiler)
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ShaderCompiler
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Core)
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target_include_directories(Renderer PUBLIC include)
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target_include_directories(Renderer PUBLIC include)
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set_engine_properties(Renderer)
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set_engine_properties(Renderer)
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@ -4,13 +4,12 @@
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#include <vector>
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#include <vector>
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#include <cmath>
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#include <cmath>
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#include "file.hpp"
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#include "pass.hpp"
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#include "pass.hpp"
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#include "matrix.hpp"
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#include "matrix.hpp"
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#include "object.hpp"
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#include "object.hpp"
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#include "dofpass.hpp"
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#include "common.hpp"
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#include "common.hpp"
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#include "render_options.hpp"
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#include "render_options.hpp"
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#include "path.hpp"
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namespace ui {
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namespace ui {
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class Screen;
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class Screen;
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@ -45,6 +44,7 @@ class Material;
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class Renderer {
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class Renderer {
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public:
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public:
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Renderer(GFX* gfx, const bool enable_imgui = true);
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Renderer(GFX* gfx, const bool enable_imgui = true);
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~Renderer();
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void resize(const prism::Extent extent);
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void resize(const prism::Extent extent);
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void resize_viewport(const prism::Extent extent);
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void resize_viewport(const prism::Extent extent);
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@ -8,6 +8,7 @@
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#include "gfx_commandbuffer.hpp"
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#include "gfx_commandbuffer.hpp"
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#include "log.hpp"
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#include "log.hpp"
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#include "assertions.hpp"
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#include "assertions.hpp"
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#include "renderer.hpp"
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void ImGuiPass::initialize() {
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void ImGuiPass::initialize() {
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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@ -6,6 +6,7 @@
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#include "string_utils.hpp"
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#include "string_utils.hpp"
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#include "shadercompiler.hpp"
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#include "shadercompiler.hpp"
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#include "material_nodes.hpp"
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#include "material_nodes.hpp"
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#include "renderer.hpp"
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ShaderSource get_shader(std::string filename, bool skinned, bool cubemap) {
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ShaderSource get_shader(std::string filename, bool skinned, bool cubemap) {
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auto shader_file = file::open(file::internal_domain / filename);
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auto shader_file = file::open(file::internal_domain / filename);
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@ -98,6 +98,8 @@ Renderer::Renderer(GFX* gfx, const bool enable_imgui) : gfx(gfx) {
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createBRDF();
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createBRDF();
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}
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}
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Renderer::~Renderer() {}
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void Renderer::resize(const prism::Extent extent) {
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void Renderer::resize(const prism::Extent extent) {
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this->extent = extent;
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this->extent = extent;
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@ -8,6 +8,7 @@
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#include "materialcompiler.hpp"
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#include "materialcompiler.hpp"
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#include "assertions.hpp"
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#include "assertions.hpp"
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#include "frustum.hpp"
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#include "frustum.hpp"
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#include "renderer.hpp"
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struct PushConstant {
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struct PushConstant {
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Matrix4x4 mvp, model;
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Matrix4x4 mvp, model;
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@ -6,6 +6,8 @@ set(SRC
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include/common.hpp
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include/common.hpp
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include/aabb.hpp
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include/aabb.hpp
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include/file_utils.hpp
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include/file_utils.hpp
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include/assertions.hpp
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include/path.hpp
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src/string_utils.cpp)
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src/string_utils.cpp)
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7
engine/utility/include/path.hpp
Executable file
7
engine/utility/include/path.hpp
Executable file
|
@ -0,0 +1,7 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <filesystem>
|
||||||
|
|
||||||
|
namespace file {
|
||||||
|
using Path = std::filesystem::path;
|
||||||
|
}
|
|
@ -19,6 +19,8 @@
|
||||||
#include "assertions.hpp"
|
#include "assertions.hpp"
|
||||||
#include "log.hpp"
|
#include "log.hpp"
|
||||||
#include "asset.hpp"
|
#include "asset.hpp"
|
||||||
|
#include "scene.hpp"
|
||||||
|
#include "renderer.hpp"
|
||||||
|
|
||||||
class TransformCommand : public Command {
|
class TransformCommand : public Command {
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -20,6 +20,8 @@
|
||||||
#include "imgui_utility.hpp"
|
#include "imgui_utility.hpp"
|
||||||
#include "screen.hpp"
|
#include "screen.hpp"
|
||||||
#include "console.hpp"
|
#include "console.hpp"
|
||||||
|
#include "input.hpp"
|
||||||
|
#include "scenecapture.hpp"
|
||||||
|
|
||||||
const std::map<ImGuiKey, InputButton> imToPl = {
|
const std::map<ImGuiKey, InputButton> imToPl = {
|
||||||
{ImGuiKey_Tab, InputButton::Tab},
|
{ImGuiKey_Tab, InputButton::Tab},
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
#include "asset.hpp"
|
#include "asset.hpp"
|
||||||
#include "log.hpp"
|
#include "log.hpp"
|
||||||
#include "materialcompiler.hpp"
|
#include "materialcompiler.hpp"
|
||||||
|
#include "renderer.hpp"
|
||||||
|
|
||||||
struct BillPushConstant {
|
struct BillPushConstant {
|
||||||
Matrix4x4 view, mvp;
|
Matrix4x4 view, mvp;
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#include "uieditor.hpp"
|
#include "uieditor.hpp"
|
||||||
|
|
||||||
|
#include <nlohmann/json.hpp>
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
#include <imgui_stdlib.h>
|
#include <imgui_stdlib.h>
|
||||||
#include <imgui_internal.h>
|
#include <imgui_internal.h>
|
||||||
|
|
Reference in a new issue