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Fix crash in certain scenarios where there would be no imgui window to render

This commit is contained in:
redstrate 2020-08-11 16:22:25 -04:00
parent 5f2862f524
commit 3819548abc

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@ -85,6 +85,9 @@ void ImGuiPass::render_post(GFXCommandBuffer* command_buffer, const int index) {
Expects(draw_data != nullptr); Expects(draw_data != nullptr);
if(draw_data->TotalIdxCount == 0 || draw_data->TotalVtxCount == 0)
return;
const int framebuffer_width = static_cast<int>(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); const int framebuffer_width = static_cast<int>(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
const int framebuffer_height = static_cast<int>(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); const int framebuffer_height = static_cast<int>(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);