Fix crash in certain scenarios where there would be no imgui window to render
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@ -85,6 +85,9 @@ void ImGuiPass::render_post(GFXCommandBuffer* command_buffer, const int index) {
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Expects(draw_data != nullptr);
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Expects(draw_data != nullptr);
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if(draw_data->TotalIdxCount == 0 || draw_data->TotalVtxCount == 0)
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return;
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const int framebuffer_width = static_cast<int>(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
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const int framebuffer_width = static_cast<int>(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
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const int framebuffer_height = static_cast<int>(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
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const int framebuffer_height = static_cast<int>(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
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