From 3e0f294d0c4d037ad60aecaefbc67f618665b2f0 Mon Sep 17 00:00:00 2001 From: redstrate <54911369+redstrate@users.noreply.github.com> Date: Tue, 11 May 2021 16:04:13 -0400 Subject: [PATCH] Enable IBL by default on Windows --- engine/renderer/include/render_options.hpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/engine/renderer/include/render_options.hpp b/engine/renderer/include/render_options.hpp index f37a1b4..5da302e 100755 --- a/engine/renderer/include/render_options.hpp +++ b/engine/renderer/include/render_options.hpp @@ -29,19 +29,11 @@ constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCF; constexpr int default_shadow_resolution = 1024; #endif -#if defined(PLATFORM_WINDOWS) -constexpr bool default_enable_ibl = false; -constexpr bool default_enable_normal_mapping = true; -constexpr bool default_enable_point_shadows = true; -constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS; -constexpr int default_shadow_resolution = 2048; -#else constexpr bool default_enable_ibl = true; constexpr bool default_enable_normal_mapping = true; constexpr bool default_enable_point_shadows = true; constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS; constexpr int default_shadow_resolution = 2048; -#endif struct RenderOptions { DisplayColorSpace display_color_space = DisplayColorSpace::SRGB;