Allow shader hot reloading to work regardless of the API used
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1 changed files with 2 additions and 2 deletions
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@ -1075,9 +1075,9 @@ ShaderSource Renderer::register_shader(const std::string_view shader_file) {
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if(found_shader_source.empty()) {
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if(found_shader_source.empty()) {
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auto file = file::open(base_shader_path / shader_path.replace_extension(shader_path.extension().string() + ".glsl"));
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auto file = file::open(base_shader_path / shader_path.replace_extension(shader_path.extension().string() + ".glsl"));
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return shader_compiler.compile(ShaderLanguage::GLSL, stage, file->read_as_string(), ShaderLanguage::MSL).value();
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return shader_compiler.compile(ShaderLanguage::GLSL, stage, file->read_as_string(), gfx->accepted_shader_language()).value();
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} else {
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} else {
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return shader_compiler.compile(ShaderLanguage::GLSL, stage, found_shader_source, ShaderLanguage::MSL).value();
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return shader_compiler.compile(ShaderLanguage::GLSL, stage, found_shader_source, gfx->accepted_shader_language()).value();
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}
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}
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}
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}
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