From 4cfc73362f2610832884c6e82b53f78bd8aea2a6 Mon Sep 17 00:00:00 2001 From: Joshua Goins Date: Thu, 23 Jun 2022 14:02:51 -0400 Subject: [PATCH] Remove mirror links --- README.md | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 7c8ebcf..e0b3897 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,4 @@ # Prism -[![sourcehut](https://img.shields.io/badge/repository-sourcehut-lightgrey.svg?logo=data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZlcnNpb249IjEuMSINCiAgICB3aWR0aD0iMTI4IiBoZWlnaHQ9IjEyOCI+DQogIDxkZWZzPg0KICAgIDxmaWx0ZXIgaWQ9InNoYWRvdyIgeD0iLTEwJSIgeT0iLTEwJSIgd2lkdGg9IjEyNSUiIGhlaWdodD0iMTI1JSI+DQogICAgICA8ZmVEcm9wU2hhZG93IGR4PSIwIiBkeT0iMCIgc3RkRGV2aWF0aW9uPSIxLjUiDQogICAgICAgIGZsb29kLWNvbG9yPSJibGFjayIgLz4NCiAgICA8L2ZpbHRlcj4NCiAgICA8ZmlsdGVyIGlkPSJ0ZXh0LXNoYWRvdyIgeD0iLTEwJSIgeT0iLTEwJSIgd2lkdGg9IjEyNSUiIGhlaWdodD0iMTI1JSI+DQogICAgICA8ZmVEcm9wU2hhZG93IGR4PSIwIiBkeT0iMCIgc3RkRGV2aWF0aW9uPSIxLjUiDQogICAgICAgIGZsb29kLWNvbG9yPSIjQUFBIiAvPg0KICAgIDwvZmlsdGVyPg0KICA8L2RlZnM+DQogIDxjaXJjbGUgY3g9IjUwJSIgY3k9IjUwJSIgcj0iMzglIiBzdHJva2U9IndoaXRlIiBzdHJva2Utd2lkdGg9IjQlIg0KICAgIGZpbGw9Im5vbmUiIGZpbHRlcj0idXJsKCNzaGFkb3cpIiAvPg0KICA8Y2lyY2xlIGN4PSI1MCUiIGN5PSI1MCUiIHI9IjM4JSIgc3Ryb2tlPSJ3aGl0ZSIgc3Ryb2tlLXdpZHRoPSI0JSINCiAgICBmaWxsPSJub25lIiBmaWx0ZXI9InVybCgjc2hhZG93KSIgLz4NCjwvc3ZnPg0KCg==)](https://git.sr.ht/~redstrate/prism) -[![GitHub -mirror](https://img.shields.io/badge/mirror-GitHub-black.svg?logo=github)](https://github.com/redstrate/prism) -[![ryne.moe -mirror](https://img.shields.io/badge/mirror-ryne.moe-red.svg?logo=git)](https://git.ryne.moe/redstrate/prism) - A cross-platform engine providing real-time physically based rendering. This is the culmination of several years of my own graphics programming work :-) @@ -41,9 +35,9 @@ The sibenik, sponza and buddha models shown are from the [McGuire Computer Graph * Uses the experimental docking/viewport branch! * Automatic DPI scaling on fonts for crisp rendering when the window is in a HiDPI environment. * Custom ImGui backend is built on top the GFX api and other platform-agnostic systems. - * Plenty of custom widgets available for easily creating debug tools, see [imgui_stdlib.h](https://git.sr.ht/~redstrate/prism/tree/master/item/extern/imgui/include/imgui_stdlib.h) and [imgui_utility.hpp](https://git.sr.ht/~redstrate/prism/tree/master/item/engine/core/include/imgui_utility.hpp)! + * Plenty of custom widgets available for easily creating debug tools, see [imgui_stdlib.h](item/extern/imgui/include/imgui_stdlib.h) and [imgui_utility.hpp](item/engine/core/include/imgui_utility.hpp)! * Entity-Component system for modular object building - * No runtime polymorphism is involved, and it leverages the native C++ type system, [components are kept as simple structs](https://git.sr.ht/~redstrate/prism/tree/master/item/engine/core/include/components.hpp). + * No runtime polymorphism is involved, and it leverages the native C++ type system, [components are kept as simple structs](item/engine/core/include/components.hpp). * Asset management * Custom model file format for super-fast model loading and small file sizes. * Includes a custom Blender addon for easy exporting!