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Only run SMAA when AA is actually enabled

This commit is contained in:
Joshua Goins 2022-02-18 14:37:51 -05:00
parent 3cdb75a8f6
commit 4f6dbb8677

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@ -195,11 +195,13 @@ void renderer::render(GFXCommandBuffer* commandbuffer, Scene* scene, RenderTarge
commandbuffer->pop_group(); commandbuffer->pop_group();
commandbuffer->push_group("SMAA"); if(render_options.enable_aa) {
commandbuffer->push_group("SMAA");
smaa_pass->render(commandbuffer, target); smaa_pass->render(commandbuffer, target);
commandbuffer->pop_group(); commandbuffer->pop_group();
}
if(render_options.enable_depth_of_field && dof_pass != nullptr) if(render_options.enable_depth_of_field && dof_pass != nullptr)
dof_pass->render(commandbuffer, *scene); dof_pass->render(commandbuffer, *scene);