Only run SMAA when AA is actually enabled
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1 changed files with 7 additions and 5 deletions
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@ -195,11 +195,13 @@ void renderer::render(GFXCommandBuffer* commandbuffer, Scene* scene, RenderTarge
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commandbuffer->pop_group();
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if(render_options.enable_aa) {
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commandbuffer->push_group("SMAA");
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smaa_pass->render(commandbuffer, target);
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commandbuffer->pop_group();
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}
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if(render_options.enable_depth_of_field && dof_pass != nullptr)
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dof_pass->render(commandbuffer, *scene);
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