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Use VK_WHOLE_SIZE when mapping memory

This commit is contained in:
redstrate 2021-06-01 12:11:08 -04:00
parent 58d1868fbe
commit 5490b20769

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@ -330,7 +330,7 @@ void* GFXVulkan::get_buffer_contents(GFXBuffer* buffer) {
GFXVulkanBuffer* vulkanBuffer = (GFXVulkanBuffer*)buffer;
void* mapped_data;
vkMapMemory(device, vulkanBuffer->memory, 0, vulkanBuffer->size, 0, &mapped_data);
vkMapMemory(device, vulkanBuffer->memory, 0, VK_WHOLE_SIZE, 0, &mapped_data);
return mapped_data;
}