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Remove unused start_render function

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redstrate 2021-02-08 17:41:57 -05:00
parent 8f4b9f593c
commit 572388c6c5
2 changed files with 0 additions and 9 deletions

View file

@ -70,7 +70,6 @@ public:
int elementOffset = 0;
};
void start_render(Scene* scene, int index);
void render(GFXCommandBuffer* command_buffer, Scene* scene, int index);
void render_screen(GFXCommandBuffer* commandBuffer, ui::Screen* screen, ControllerContinuity& continuity, RenderScreenOptions options = RenderScreenOptions());

View file

@ -211,14 +211,6 @@ void Renderer::stopSceneBlur() {
blurring = false;
}
void Renderer::start_render(Scene* scene, int index) {
GFXCommandBuffer* commandbuffer = engine->get_gfx()->acquire_command_buffer();
render(commandbuffer, scene, index);
gfx->submit(commandbuffer, index);
}
void Renderer::render(GFXCommandBuffer* commandbuffer, Scene* scene, int index) {
if(render_options.render_scale != current_render_scale) {
if(viewport_mode)