Fix debug asset paths not appearing correctly on Windows
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1 changed files with 1 additions and 1 deletions
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@ -34,7 +34,7 @@ void draw_asset() {
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for(auto& [path, block] : assetm->reference_blocks) {
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ImGui::PushID(&block);
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ImGui::Text("- %s has %llu reference(s)", path.c_str(), block->references);
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ImGui::Text("- %s has %llu reference(s)", path.string().c_str(), block->references);
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ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor(200, 0, 0));
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