Some changes to make gcc stop complaining
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68916bdee2
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5a046ee27a
3 changed files with 27 additions and 26 deletions
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@ -342,12 +342,12 @@ namespace prism {
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void update_animation_channel(Scene& scene, const AnimationChannel& channel, float time);
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app* app = nullptr;
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app* current_app = nullptr;
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GFX* gfx = nullptr;
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std::unique_ptr<input_system> input;
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std::unique_ptr<Physics> physics;
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std::unique_ptr<renderer> renderer;
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std::unique_ptr<renderer> current_renderer;
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std::vector<Timer*> timers, timers_to_remove;
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@ -2,6 +2,7 @@
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#include <string_view>
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#include <filesystem>
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#include <functional>
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#include "platform.hpp"
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@ -31,7 +31,7 @@ engine::engine(const int argc, char* argv[]) {
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console::register_command("echo", console::argument_format(1), [](const console::arguments& args) {
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log(std::get<std::string>(args[0].data));
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});
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console::register_command("platform_info", console::argument_format(0), [this](const console::arguments&) {
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log("Platform: {}", platform::get_name());
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log("GFX: {}", gfx->get_name());
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@ -57,11 +57,11 @@ engine::~engine() = default;
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void engine::set_app(prism::app* p_app) {
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Expects(p_app != nullptr);
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this->app = p_app;
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this->current_app = p_app;
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}
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prism::app* engine::get_app() const {
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return app;
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return current_app;
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}
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void engine::pause() {
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@ -89,7 +89,7 @@ bool engine::is_quitting() const {
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}
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void engine::prepare_quit() {
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app->prepare_quit();
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current_app->prepare_quit();
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}
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void engine::set_gfx(GFX* p_gfx) {
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@ -107,7 +107,7 @@ prism::input_system* engine::get_input() {
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}
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prism::renderer* engine::get_renderer() {
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return renderer.get();
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return current_renderer.get();
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}
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Physics* engine::get_physics() {
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@ -391,19 +391,19 @@ void engine::add_window(void* native_handle, const platform::window_ptr window_p
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window->identifier = window_ptr;
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if(platform::is_main_window(window_ptr)) {
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renderer = std::make_unique<prism::renderer>(gfx);
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current_renderer = std::make_unique<prism::renderer>(gfx);
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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main_viewport->PlatformHandle = ::engine->get_main_window();
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}
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const auto drawable_extent = platform::get_window_drawable_size(window_ptr);
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gfx->initialize_view(native_handle, window_ptr, drawable_extent.width, drawable_extent.height);
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window->extent = extent;
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window->render_target = renderer->allocate_render_target(drawable_extent);
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window->render_target = current_renderer->allocate_render_target(drawable_extent);
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render_ready = true;
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}
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@ -424,7 +424,7 @@ void engine::resize(const platform::window_ptr identifier, const prism::Extent e
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const auto drawable_extent = platform::get_window_drawable_size(identifier);
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gfx->recreate_view(identifier, drawable_extent.width, drawable_extent.height);
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renderer->resize_render_target(*window->render_target, drawable_extent);
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current_renderer->resize_render_target(*window->render_target, drawable_extent);
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}
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void engine::move(const platform::window_ptr identifier) {
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@ -622,8 +622,8 @@ void engine::begin_frame(const float delta_time) {
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if(console_enabled)
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draw_console();
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if(app != nullptr)
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app->begin_frame();
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if(current_app != nullptr)
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current_app->begin_frame();
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}
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void engine::end_frame() {
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@ -675,18 +675,18 @@ void engine::update(const float delta_time) {
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input->update();
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app->update(delta_time);
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current_app->update(delta_time);
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if(cutscene != nullptr && play_cutscene && !paused) {
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update_cutscene(current_cutscene_time);
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current_cutscene_time += delta_time;
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}
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if(current_scene != nullptr) {
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if(update_physics && !paused)
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physics->update(delta_time);
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if(cutscene != nullptr && play_cutscene && !paused) {
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update_cutscene(current_cutscene_time);
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current_cutscene_time += delta_time;
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}
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for(auto& target : animation_targets) {
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if((target.current_time * target.animation.ticks_per_second) > target.animation.duration) {
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if(target.looping) {
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@ -724,11 +724,11 @@ void engine::render(const platform::window_ptr index) {
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if(platform::is_main_window(index)) {
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imgui->render();
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app->render(commandbuffer);
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current_app->render(commandbuffer);
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}
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if(renderer != nullptr)
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renderer->render(commandbuffer, app->wants_no_scene_rendering() ? nullptr : current_scene, *window->render_target, index);
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if(current_renderer != nullptr)
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current_renderer->render(commandbuffer, current_app->wants_no_scene_rendering() ? nullptr : current_scene, *window->render_target, index);
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gfx->submit(commandbuffer, index);
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}
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