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Merge remote-tracking branch 'origin/master'

This commit is contained in:
Joshua Goins 2022-02-21 15:54:17 -05:00
commit 5c8b690d66
11 changed files with 64 additions and 82 deletions

View file

@ -76,6 +76,7 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
set(ENABLE_WINDOWS TRUE) set(ENABLE_WINDOWS TRUE)
set(ENABLE_VULKAN TRUE) set(ENABLE_VULKAN TRUE)
set(ENABLE_DX12 TRUE)
set(NEEDS_HOSTED_SHADER_COMPILER FALSE) set(NEEDS_HOSTED_SHADER_COMPILER FALSE)
set(REQUIRED_SHADER_LANGUAGE "spirv") set(REQUIRED_SHADER_LANGUAGE "spirv")

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@ -29,4 +29,12 @@ macro(set_engine_properties target)
if(ENABLE_METAL) if(ENABLE_METAL)
target_compile_definitions(${target} PUBLIC ENABLE_METAL) target_compile_definitions(${target} PUBLIC ENABLE_METAL)
endif() endif()
if(ENABLE_WEBGPU)
target_compile_definitions(${target} PUBLIC ENABLE_WEBGPU)
endif()
if(ENABLE_DX12)
target_compile_definitions(${target} PUBLIC ENABLE_DX12)
endif()
endmacro() endmacro()

View file

@ -234,7 +234,7 @@ void imgui_backend::begin_frame(const float delta_time) {
} }
for(const auto& dir_ent : std::filesystem::directory_iterator(data.current_path)) { for(const auto& dir_ent : std::filesystem::directory_iterator(data.current_path)) {
if(ImGui::Selectable(dir_ent.path().c_str(), data.selected_path == dir_ent.path(), ImGuiSelectableFlags_DontClosePopups)) { if(ImGui::Selectable(dir_ent.path().string().c_str(), data.selected_path == dir_ent.path(), ImGuiSelectableFlags_DontClosePopups)) {
if(dir_ent.is_directory()) if(dir_ent.is_directory())
data.current_path = dir_ent.path(); data.current_path = dir_ent.path();
else else

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@ -33,4 +33,4 @@ endif()
if(ENABLE_WEBGPU) if(ENABLE_WEBGPU)
add_subdirectory(webgpu) add_subdirectory(webgpu)
endif() endif()

View file

@ -1,3 +1,3 @@
add_library(GFXDX12 STATIC src/gfx_dummy.cpp) add_library(GFXDX12 STATIC src/gfx_dx12.cpp)
target_include_directories(GFXDX12 PUBLIC include) target_include_directories(GFXDX12 PUBLIC include)
target_link_libraries(GFXDX12 PUBLIC GFX) target_link_libraries(GFXDX12 PUBLIC GFX)

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@ -1,30 +0,0 @@
#pragma once
#include "gfx.hpp"
class GFXDummy : public GFX {
public:
bool initialize() override;
void initializeView(void* native_handle, uint32_t width, uint32_t height) override;
// buffer operations
GFXBuffer* createBuffer(void* data, GFXSize size, GFXBufferUsage usage) override;
void copyBuffer(GFXBuffer* buffer, void* data, GFXSize offset, GFXSize size) override;
// texture operations
GFXTexture* createTexture(uint32_t width, uint32_t height, GFXPixelFormat format, GFXStorageMode storageMode, GFXTextureUsage usage) override;
void copyTexture(GFXTexture* texture, void* data, GFXSize size) override;
// framebuffer operations
GFXFramebuffer* createFramebuffer(GFXFramebufferCreateInfo& info) override;
// render pass operations
GFXRenderPass* createRenderPass(GFXRenderPassCreateInfo& info) override;
// pipeline operations
GFXPipeline* createPipeline(GFXPipelineCreateInfo& info) override;
void render(GFXCommandBuffer* command_buffer) override;
const char* getName() override;
};

View file

@ -0,0 +1,13 @@
#pragma once
#include "gfx.hpp"
class gfx_dx12 : public GFX {
public:
bool is_supported() override { return true; }
ShaderLanguage accepted_shader_language() override { return ShaderLanguage::HLSL; }
GFXContext required_context() override { return GFXContext::DirectX; }
bool initialize(const GFXCreateInfo& info) override;
const char* get_name() override;
};

View file

@ -1,46 +0,0 @@
#include "gfx_dummy.hpp"
bool GFXDummy::initialize() {
return true;
}
void GFXDummy::initializeView(void* native_handle, uint32_t width, uint32_t height) {
}
GFXBuffer* GFXDummy::createBuffer(void* data, GFXSize size, GFXBufferUsage usage) {
return nullptr;
}
void GFXDummy::copyBuffer(GFXBuffer* buffer, void* data, GFXSize offset, GFXSize size) {
}
GFXTexture* GFXDummy::createTexture(uint32_t width, uint32_t height, GFXPixelFormat format, GFXStorageMode storageMode, GFXTextureUsage usage) {
return nullptr;
}
void GFXDummy::copyTexture(GFXTexture* texture, void* data, GFXSize size) {
}
GFXFramebuffer* GFXDummy::createFramebuffer(GFXFramebufferCreateInfo& info) {
return nullptr;
}
GFXRenderPass* GFXDummy::createRenderPass(GFXRenderPassCreateInfo& info) {
return nullptr;
}
GFXPipeline* GFXDummy::createPipeline(GFXPipelineCreateInfo& info) {
return nullptr;
}
void GFXDummy::render(GFXCommandBuffer* command_buffer) {
}
const char* GFXDummy::getName() {
return "None";
}

View file

@ -0,0 +1,19 @@
#include "gfx_dx12.hpp"
#include <d3d12.h>
#include <dxgi1_6.h>
#include <d3dcompiler.h>
#include <wrl.h>
using namespace Microsoft::WRL;
ComPtr<ID3D12Device> g_Device;
bool gfx_dx12::initialize(const GFXCreateInfo& info) {
return true;
}
const char* gfx_dx12::get_name() {
return "DX12";
}

View file

@ -12,6 +12,10 @@ if(ENABLE_VULKAN)
set(EXTRA_SRC ${CMAKE_CURRENT_SOURCE_DIR}/sdl_vulkan.cpp ${EXTRA_SRC}) set(EXTRA_SRC ${CMAKE_CURRENT_SOURCE_DIR}/sdl_vulkan.cpp ${EXTRA_SRC})
endif() endif()
if(ENABLE_DX12)
set(EXTRA_LIBRARIES GFXDX12 ${EXTRA_LIBRARIES})
endif()
if(TARGET SDL2::SDL2) if(TARGET SDL2::SDL2)
set(EXTRA_LIBRARIES SDL2::SDL2 ${EXTRA_LIBRARIES}) set(EXTRA_LIBRARIES SDL2::SDL2 ${EXTRA_LIBRARIES})
endif() endif()

View file

@ -8,6 +8,10 @@
#include <SDL.h> #include <SDL.h>
#include <SDL_vulkan.h> #include <SDL_vulkan.h>
#ifdef ENABLE_DX12
#include "gfx_dx12.hpp"
#endif
#ifdef ENABLE_VULKAN #ifdef ENABLE_VULKAN
#include "gfx_vulkan.hpp" #include "gfx_vulkan.hpp"
#endif #endif
@ -18,7 +22,7 @@
#include "gfx_dummy.hpp" #include "gfx_dummy.hpp"
#ifdef PLATFORM_WINDOWS #if defined(PLATFORM_WINDOWS) && !defined(__MINGW32__)
#include <winrt/Windows.UI.ViewManagement.h> #include <winrt/Windows.UI.ViewManagement.h>
#pragma comment(lib, "windowsapp") #pragma comment(lib, "windowsapp")
#endif #endif
@ -319,6 +323,11 @@ void platform::end_text_input() {
} }
bool platform::supports_context(GFXContext context) { bool platform::supports_context(GFXContext context) {
#ifdef ENABLE_DX12
if(context == GFXContext::DirectX)
return true;
#endif
#ifdef ENABLE_VULKAN #ifdef ENABLE_VULKAN
if(context == GFXContext::Vulkan) if(context == GFXContext::Vulkan)
return true; return true;
@ -397,7 +406,7 @@ template<class GFXBackend>
void try_initialize() { void try_initialize() {
if(gfx_interface == nullptr) { if(gfx_interface == nullptr) {
auto backend = new GFXBackend(); auto backend = new GFXBackend();
const bool supported = backend->is_supported(); const bool supported = backend->is_supported() && platform::supports_context(backend->required_context());
if(!supported) { if(!supported) {
prism::log("Failed to initialize GFX backend... trying next..."); prism::log("Failed to initialize GFX backend... trying next...");
} else { } else {
@ -422,6 +431,10 @@ int main(int argc, char* argv[]) {
engine = new prism::engine(argc, argv); engine = new prism::engine(argc, argv);
// determine gfx context at the beginning // determine gfx context at the beginning
#ifdef ENABLE_DX12
try_initialize<gfx_dx12>();
#endif
#ifdef ENABLE_METAL #ifdef ENABLE_METAL
gfx_backend_order.emplace_back(gfx_backend_initializer{"metal", []{ gfx_backend_order.emplace_back(gfx_backend_initializer{"metal", []{
try_initialize<GFXMetal>(); try_initialize<GFXMetal>();
@ -541,7 +554,7 @@ int main(int argc, char* argv[]) {
return 0; return 0;
} }
#ifdef PLATFORM_WINDOWS #if defined(PLATFORM_WINDOWS) && !defined(__MINGW32__)
PlatformTheme platform::get_theme() { PlatformTheme platform::get_theme() {
using namespace winrt::Windows::UI::ViewManagement; using namespace winrt::Windows::UI::ViewManagement;